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Gram Games
- Turkiye
Stars
A Python framework for AI-driven character animation using neural networks.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Small plugin to help reduce power consumption in your Unity project
Instant, accurate Unreal Engine API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.
Training neural networks on Apple Neural Engine via reverse-engineered private APIs
A collection of utility nodes from the VNCCS project that are useful not only for the project's primary goals but also for everyday ComfyUI workflows.
Import a 3D Model and automatically assign and export animations
A simple, lightweight PowerShell script that allows you to remove pre-installed apps, disable telemetry, as well as perform various other changes to declutter and customize your Windows experience.…
Texture Sets is a plugin developed by SEED for Unreal Engine 5, and provides an opt-in framework for building advanced, streamlined texture pipelines.
NativeCompressions is the native binding and high-level API of ZStandard, LZ4 and OpenZL compression library for .NET and Unity.
Symfony bundle to append Cookie Consent to your website to comply to AVG/GDPR for cookies.
Python tool for converting files and office documents to Markdown.
C++ High Performance Second Edition, published by Packt
Multiplayer Game Development with Unreal Engine 5, Published by Packt
This Blueprint and C++ example shows how to render 100,000 Niagara GPU Particles with Nanite Instance Static Mesh Components
Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models
Collection of Unreal 4 Tutorials & Experiments.
Unreal Engine 4 Sample - Rendering 3D Models for inventory systems
ShaderBits-GDC-Pack with fixes, Originaly created for GDC 2017 by Ryan Brucks shaderbits.com and posted on forum
Third-person Survival Game for Unreal Engine (Sample Project)
Design-agnostic node system for scripting game’s flow in Unreal Engine
Trials
Game Development Patterns with Unreal Engine 5, published by Packt
Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4.