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Sejong University
- Seoul, Republic of Korea
- https://fkdl0048.github.io/
- https://github.com/users/fkdl0048/projects/5/views/1
Highlights
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Starred repositories
Code-based UI library for development menus for Unity
Unity Node Editor: Lets you view and edit node graphs inside Unity
Command and Conquer: Generals - Zero Hour
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.
Open-source plugin with the Core module of Voxel Plugin
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
뉴비 게임 서버 프로그래머를 위한 학습 자료
컴퓨터 과학 스스로 학습하기 https://teachyourselfcs.com
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for…
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Godot Engine official documentation
A lightweight library for portable low-level GPU computation using WebGPU.
Dataloader submodule for OpenVic that is responsible for parsing both Paradox Victoria 2 data files and custom OpenVic data files.
A prototype project for third person combat. Contains basics for player movement, camera, animations, combat, enemy AI, user interface, sound effects, and background music.
Awesome list of resources for Game Engine Development.
A community-maintained Python framework for creating mathematical animations.
A test of my second order dynamics in Unity implementation.