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Introduction

Sol-R is a CUDA/OpenCL-based realtime ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was used by the Interactive Molecular Visualiser project (http://www.molecular-visualization.com)

A number of videos can be found on my channel: https://www.youtube.com/user/CyrilleOnDrums

Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during week-ends, meaning that it's probably not the best quality ever ;-)

The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any litterature about ray-tracing, but more on a naive approach of what rays could be used for. The idea was not to produce a physically based ray-tracer, but a simple engine that could produce cool images interactively.

Take it for what it is! Sol-R is a lot of fun to play with if you like coding computer generated images.

May the fun continue with your contributions! :-)

usage: solrViewer

Prerequeries

Mandatory

  • CMake 3.x
  • Glew 2.x
  • Glut 3.7
  • Cuda 8.0 or OpenCL 1.2

Optional

  • Kinect SDK 1.8
  • Oculus Rift DK1 SDK 0.2.5
  • Sixense SDK
  • Leap SDK 3.2.0

Build

mkdir Build
cd Build
cmake .. 

Optional dependencies can be activated using the following cmake options:

cmake .. -DSOLR_KINECT_ENABLED=ON -DSOLR_OCULUS_ENABLED=ON -DSOLR_SIXENSE_ENABLED -DSOLR_LEAPMOTION_ENABLED=ON

Screenshots

Sol-R_001 Sol-R_002 Sol-R_003 Sol-R_004 Sol-R_005 Sol-R_006 Sol-R_007 Sol-R_008 Sol-R_009

Supported platforms

Sol-R has currently been tested on:

  • Windows 7 with Visual Studio 2015 Community edition
  • Mac OS X Sierra 10.12.15
  • Ubuntu 16.04

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CUDA/OpenCL based Speed of light ray-tracer

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  • C++ 69.4%
  • Cuda 10.9%
  • CMake 10.5%
  • C 9.0%
  • Other 0.2%