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15 stars written in C++
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 19,006 2,055 Updated Nov 6, 2025

Tutorial for the Vulkan graphics and compute API

C++ 3,545 565 Updated Sep 21, 2025

Basis Universal GPU Texture Codec

C++ 2,905 305 Updated Sep 20, 2025

The main repository for the FidelityFX SDK.

C++ 1,508 284 Updated Aug 20, 2025

Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new

C++ 752 132 Updated Nov 6, 2025

GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.

C++ 452 18 Updated Nov 3, 2025

System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly

C++ 387 29 Updated Oct 17, 2025

Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games

C++ 333 9 Updated Aug 5, 2025
C++ 331 31 Updated Aug 20, 2025

Bayesian Collaborative Denoiser for Monte Carlo Rendering

C++ 185 24 Updated Oct 22, 2020

Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.

C++ 107 9 Updated Nov 5, 2025

Starter project for cross platform WebGPU development in C++

C++ 40 4 Updated May 25, 2024

A C++/Qt project about visualizing the Ant Colony System algorithm (with some local search improvements).

C++ 10 2 Updated Aug 20, 2023

My personal real-time render that I've been working on periodically over the course of many years. It has now been superseded by https://github.com/Shimmen/ArkoseRenderer

C++ 4 Updated May 4, 2020

Mitsuba renderer dosppm implementation

C++ 1 Updated Jun 26, 2017