Stars
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Tutorial for the Vulkan graphics and compute API
The main repository for the FidelityFX SDK.
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Starter project for cross platform WebGPU development in C++
A C++/Qt project about visualizing the Ant Colony System algorithm (with some local search improvements).
My personal real-time render that I've been working on periodically over the course of many years. It has now been superseded by https://github.com/Shimmen/ArkoseRenderer
art049 / mitsuba-dosppm
Forked from mitsuba-renderer/mitsubaMitsuba renderer dosppm implementation