Freeminer is an open source sandbox game inspired by Minecraft.
Freeminer is based on Minetest which is developed by a number of contributors from all over the globe.
It aims to make the game fun while trading off some bits of perfectionism.
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Android:
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Ubuntu: Install http://www.ubuntuupdates.org/ppa/getdeb_games and run:
sudo apt-get install freeminer
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Arch Linux:
yaourt -S freeminer
Stable version
yaourt -S freeminer-git
Development version
-
FreeBSD:
cd /usr/ports/games/freeminer-default && sudo make install clean
- Website: http://freeminer.org/
- Forums: http://forum.freeminer.org/
WASD: moveSpace: jump/climbShift: sneak/go downQ: drop itemI: inventory- Mouse: turn/look
- Mouse left: dig/punch
- Mouse right: place/use
- Mouse wheel: select item
Esc: pause menuT: chatZ: zoomTab: player list~: toggle console
Install dependencies. Here's an example for
Debian/Ubuntu:
sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libgettextpo0 \
libsqlite3-dev libleveldb-dev libsnappy-dev libcurl4-openssl-dev libluajit-5.1-dev libgmp-dev libspatialindex-dev libboost-system-dev \
libpng12-dev libjpeg-dev libfreetype6-dev libxxf86vm-dev libgl1-mesa-dev libvorbis-dev libopenal-dev
# First - needed always
# Second - recommended for servers and singleplayer
# Third - needed for client only
# optional:
sudo apt-get install libhiredis-dev cmake-curses-guiFedora:
# the first five is the closest to Debian/Ubuntu build-essential
sudo yum install make automake gcc gcc-c++ kernel-devel cmake \
irrlicht-devel bzip2-libs libpng-devel libjpeg-turbo-devel freetype-devel \
libXxf86vm-devel mesa-libGL-devel sqlite-devel libvorbis-devel \
openal-soft-devel libcurl-devel luajit-devel leveldb-devel snappy-devel \
gettext-devel msgpack msgpack-devel spatialindex-devel bzip2-develArch Linux:
sudo pacman -S curl irrlicht leveldb libvorbis luajit openal sqlite cmake msgpack-c freetype2Gentoo/Funtoo:
emerge -av media-libs/libvorbis media-libs/openal dev-games/irrlicht \
dev-libs/msgpack dev-libs/leveldb sci-libs/libspatialindexOS X:
brew install cmake freetype gettext hiredis irrlicht jpeg leveldb libogg \
libvorbis luajit msgpackRecommended irrlicht version: 1.8.2
Download source code:
git clone --recursive https://github.com/freeminer/freeminer.git
cd freeminerRecommended minimum compiler version: gcc 4.8 or clang 3.3
Build it (GNU/Linux):
mkdir -p build && cd build
cmake ..
nice make -j $(nproc || sysctl -n hw.ncpu || echo 2)or for debian based:
curl https://raw.githubusercontent.com/freeminer/freeminer/master/build_tools/build.sh | shBuild it (OS X):
mkdir _build && cd _build
cmake .. -DGETTEXT_LIBRARY=/usr/local/opt/gettext/lib/libgettextlib.dylib -DGETTEXT_INCLUDE_DIR=/usr/local/opt/gettext/include
make -j8 package(if the make command doesn't work on OS X install bsdmake)
Build it (windows):
Play it!
cd ..
bin/freeminer
Luanti is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2025 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)
- Further Documentation
- Default Controls
- Paths
- Configuration File
- Command-line Options
- Compiling
- Docker
- Version Scheme
- Website: https://www.luanti.org/
- Luanti Documentation: https://docs.luanti.org/
- Forum: https://forum.luanti.org/
- GitHub: https://github.com/luanti-org/luanti/
- Developer documentation
- doc/ directory of source distribution
All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.
| Button | Action |
|---|---|
| Move mouse | Look around |
| W, A, S, D | Move |
| Space | Jump/move up |
| Shift | Sneak/move down |
| Q | Drop itemstack |
| Shift + Q | Drop single item |
| Left mouse button | Dig/punch/use |
| Right mouse button | Place/use |
| Shift + right mouse button | Build (without using) |
| I | Inventory menu |
| Mouse wheel | Select item |
| 0-9 | Select item |
| Z | Zoom (needs zoom privilege) |
| T | Chat |
| / | Command |
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
| Shift + Esc | Exit directly to main menu from anywhere, bypassing pause menu |
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Aux1 (Move fast in fast mode. Games may add special features) |
| C | Cycle through camera modes |
| V | Cycle through minimap modes |
| Shift + V | Change minimap orientation |
| F1 | Hide/show HUD |
| F2 | Hide/show chat |
| F3 | Disable/enable fog |
| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
| F5 | Cycle through debug information screens |
| F6 | Cycle through profiler info screens |
| F10 | Show/hide console |
| F12 | Take screenshot |
Locations:
bin- Compiled binariesshare- Distributed read-only datauser- User-created modifiable data
Where each location is on each platform:
- Windows .zip / RUN_IN_PLACE source:
bin=binshare=.user=.
- Windows installed:
bin=C:\Program Files\Minetest\bin (Depends on the install location)share=C:\Program Files\Minetest (Depends on the install location)user=%APPDATA%\Minetestor%MINETEST_USER_PATH%
- Linux installed:
bin=/usr/binshare=/usr/share/minetestuser=~/.minetestor$MINETEST_USER_PATH
- macOS:
bin=Contents/MacOSshare=Contents/Resourcesuser=Contents/Useror~/Library/Application Support/minetestor$MINETEST_USER_PATH
Worlds can be found as separate folders in: user/worlds/
- Default location:
user/minetest.conf - This file is created by closing Luanti for the first time.
- A specific file can be specified on the command line:
--config <path-to-file> - A run-in-place build will look for the configuration file in
location_of_exe/../minetest.confand alsolocation_of_exe/../../minetest.conf
- Use
--help
We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.
- Major is incremented when the release contains breaking changes, all other numbers are set to 0.
- Minor is incremented when the release contains new non-breaking features, patch is set to 0.
- Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used previous_version-dev.