media compression @ True3D Labs | games and graphics programmer
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written in C++
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Mesh optimization library that makes meshes smaller and faster to render
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
an action game made for the 2022 RU COGS Scarlet Game Jam