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11 results for source starred repositories written in C++
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Mesh optimization library that makes meshes smaller and faster to render

C++ 6,886 579 Updated Nov 6, 2025

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,033 1,210 Updated Sep 3, 2023

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 2,006 196 Updated Feb 9, 2024

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 944 50 Updated Aug 7, 2025

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

C++ 666 59 Updated Oct 23, 2024

a minimal scripting language

C++ 55 4 Updated May 30, 2023

a single-header math library

C++ 16 4 Updated Oct 6, 2024

a cellular automata fluid sim

C++ 7 1 Updated Mar 27, 2022

an offline physically-based renderer

C++ 4 Updated May 2, 2025

a primitive noise generator

C++ 4 Updated Jun 9, 2023

an action game made for the 2022 RU COGS Scarlet Game Jam

C++ 3 Updated Nov 22, 2022