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Thanks for the report. I looked at the crash dump and this is the same underlying problem as #2636, just triggered by something different in-game (looks like it happened while a small list of players/spectators was being built during the tournament).
Short version: this crash happens inside the Guild Wars client itself, not in Toolbox. The game tries to grow a small internal list that hadn't been used yet, and hits a bug in its own code where it accidentally divides a number by zero, which crashes the client. Toolbox is running at the time (it's what's processing the game's UI updates), but isn't the one causing the bad calculation.
Since the bug is in the game's own code, there's no fix we can make on the Toolbox side. Marking this as a duplicate of #2636 and blocked for now.
8.34Beta2-20260914-203740-23584-28808.zip