Graham Wihlidal gwihlidal
- Edmonton, Alberta. Canada
- http://www.wihlidal.ca
- @gwihlidal
Highlights
- Pro
-
vk-mem-rs Public
Rust bindings for AMD Vulkan Memory Allocator (VMA)
-
meshopt-rs Public
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
-
vk-sync-rs Public
Simplified Vulkan synchronization logic, written in rust
-
spirv-reflect-rs Public
Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications
-
grue-rs Public
Various tools and algorithms for building role-playing and adventure games
-
smush-rs Public
Common rust abstraction around a variety of compression codecs.
-
include-merkle-rs Public
Functionality to build a Merkle-tree of a given text file with include references, substituting deterministic identities, and flattening include directives into a single file.
-
intel-tex-rs Public
Rust bindings for Intel's ISPC texture compression
-
web_kvm Public
REST service controller for the rack mountable TESmart 8-port HDMI enterprise-grade KVM switch (TES-HKS0801A1U-USBK)
-
renderdoc Public
Forked from baldurk/renderdocRenderDoc is a stand-alone graphics debugging tool.
C++ MIT License UpdatedOct 7, 2020 -
render-rs Public
Collection of rust crates providing rendering abstractions.
-
docker-traefik-cloudflare-companion Public
Forked from tiredofit/docker-traefik-cloudflare-companionAutomatically Create CNAME records for containers served by Traefik
Dockerfile MIT License UpdatedJun 9, 2020 -
DirectXShaderCompiler Public
Forked from microsoft/DirectXShaderCompilerThis repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
C++ Other UpdatedApr 6, 2020 -
docker-shader Public
Docker image with a range of shader compilers available
-
svc-mesh Public
A gRPC micro-service that exposes mesh loading routines under a common cloud-based abstraction.
-
svc-shader Public
A gRPC micro-service that exposes a variety of GPU shader compilers under a common cloud-based abstraction.
-
ash-nv-rt Public
NV ray tracing with rust and ash!
-
niagara Public
Forked from zeux/niagaraA Vulkan renderer written from scratch on stream
-
imgui-rs Public
Forked from imgui-rs/imgui-rsRust bindings for dear imgui
-
GTS-GamesTaskScheduler Public
Forked from GameTechDev/GTS-GamesTaskSchedulerA task scheduling framework designed for the needs of game developers.
C++ MIT License UpdatedMay 10, 2019 -
vswhere-rs Public
Forked from FaultyRAM/vswhere-rsA Rust library for invoking and capturing the output of the vswhere utility.
Rust Apache License 2.0 UpdatedApr 16, 2019 -
svc-texture Public
A gRPC micro-service that exposes texture compression routines under a common cloud-based abstraction.
-
ddsfile Public
Forked from PistonDevelopers/ddsfileDirectDraw Surface (DDS) file format parsing and construction
Rust MIT License UpdatedApr 6, 2019 -
dxil-signing Public
Utility to sign DXIL code after compilation
-
hassle-rs Public
Forked from Traverse-Research/hassle-rsThis crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
Rust MIT License UpdatedFeb 18, 2019 -
-
ash Public
Forked from ash-rs/ashVulkan bindings for Rust
-
-
Rust library to create a Good Game Easily
-
meshoptimizer Public
Forked from zeux/meshoptimizerMesh optimization library that makes indexed meshes more GPU-friendly