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Starred repositories
🌀 My SEGA-inspired games & apps for the Dreamcast, including dcvmu.com
awest813 / gPSPDC
Forked from GPF/gPSPDCDreamcast port of Exophase's original GBA PSP emulator, the final version 0.9 made in 2007. This is the basis of many unofficial forks and ports, such as gPSP-kai and gPSP-mod.
Multi-console homebrew controller test ROMs (GameCube/Wii, N64-via-adapter, more to come)
gta specific extensions to librw and a bunch of programs using the library
Native Sega Dreamcast port of Animal Crossing (GameCube), built on the ACreTeam decompilation. Targets a stock 16 MB retail console: SH-4 CPU-side vertex transform, fixed-function PowerVR renderer,…
My attempt to port Cave Story to the SEGA Saturn using SaturnRingLibrary
The all-in-one environment for Sega Dreamcast homebrew development using Docker/Podman.
libhatchet is a fast-compiling, lightweight, bespoke C17/C++23 alternative to the C++ standard library designed for cross-compilation to resource-constrained targets like DSPs, FPGAs, ASICs or WebA…
IntuitionAmiga / haiku
Forked from haiku/haikuDisk Encryption fork for The Haiku operating system
spencerelliott / dEngine
Forked from fabiensanglard/dEnginedEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
Support for TrueType (.ttf) font files with Simple Directmedia Layer.
Image decoding for many popular formats for Simple Directmedia Layer.
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
Fast linear algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).
Slapped together test SHMUP for the dreamcast.
Raylib port for Sega Dreamcast
Integrity framework: c99 game engine for Dreamcast, PSP, and Desktop
ninjadynamics / raylib
Forked from raylib4Consoles/raylibA simple and easy-to-use library to enjoy videogames programming