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gabrieljacintho/README.md

Hello, my name is Gabriel Bertasso!

I am a Senior Unity Game Developer with 5+ years of experience developing games with Unity Engine. ​

Throughout my career, I've worked on the development of 24+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.

I've collaborated with game studios such as Pandora Game Studio and 67 Bits, as well as publishers including CreativeForge Games and Ritual Interactive. Today, I work at FireRing Studio, my own indie game studio, developing premium horror games for PC.

Core Skills: Unity | Unreal | C# | C++ | Version Control (Git) | Photon Engine (Multiplayer) | Game Publishing

Explore my work: gabrielbertasso.com

Business inquiries: contact@gabrielbertasso.com

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  1. crazy-guys-unity-photon crazy-guys-unity-photon Public

    Cross-platform multiplayer party royale game prototype for mobile devices, PC, and web developed with Unity Engine, C#, and Photon Quantum.

    C# 1

  2. super-snake-game-unity super-snake-game-unity Public

    Local co-op snake game for PC and web developed with Unity Engine and C#.

    ShaderLab 1

  3. hypercasual-game-unity hypercasual-game-unity Public

    Hypercasual game prototype for mobile devices developed with Unity Engine and C#.

    C# 1

  4. unity-task-list unity-task-list Public

    Task list for Unity Editor developed with C# and UI Toolkit.

    C#

  5. steam-integration-into-unity steam-integration-into-unity Public

    Steamworks integration into Unity Engine developed with Facepunch and C#.

    C#

  6. toon-tanks-unreal toon-tanks-unreal Public

    Third-person shooter game prototype for PC developed during an Unreal Engine course with C++.

    C++