Skip to content

Releases: gameflorist/dunedynasty

Dune Dynasty v1.6.4

31 May 17:22

Choose a tag to compare

"The packages must flow."

Changes:

  • Display a target-indicator for a short time after issuing a command:

    • The indicator will be red for attack/harvest commands and grey for movement commands.
    • The indicator is not shown on an attack unit command, since that has already a visual feedback by blinking.
  • Add option "Unit target lines":

    • This option will show trajectories and targets of selected units (like in C&C: Tiberian Sun).
    • The lines and target icon are red for attack/harvest orders and gray for any other orders.
    • The option can be found in the in-game controls menu.
    • This option is disabled by default.
  • Add enhancement option "Extend spice sensor range":

    • This enhancement extends the spice sensing ranges in these cases:
      • Harvesters searching for spice (from about 3-4 to 64 tiles)
      • Carryalls searching for spice (from 20 to 64 tiles)
    • The extended search will only work for unveiled tiles visible to the house.
    • The option can be found in the gameplay-options of the main menu.
    • This enhancement is disabled by default.
  • Change/fix centering viewport on control group via hotkey:

    • Now control group centering always works via double tapping the group hotkey (just like other modern RTS).
    • Before this change, centering would occur, if the group was already selected, leading to potential unwanted centering.
    • This also fixes a bug, where centering would always occur (even on first tap of a currently unselected group) after playing a while.
  • Skirmish & multiplayer changes:

    • Add button to load a skirmish savegame to the Skirmish & Multiplayer menu.
    • Save/load team-settings in skirmish savegames.
    • Due to incompatibility with the load-functionality across differend game-sessions, the "Restart Scenario" option of the in-game control menu is now disabled for skirmish games. You can still restart a skirmish you've started in this game session by quitting the skirmish game, which will take you back to the lobby with the generated map still present. But if you do this with a loaded skirmish game from a previous game session, a new map will be generated.
    • Do not let AI build ornithopters within the first 10 minutes of the game in skirmish or multiplayer. This should give enough time to build some rocket turrets as defense.
    • Remove special Sardaukar reinforcements (troopers getting dropped in enemy base). Sardaukar will now get the same reinforcements as all other houses.
  • Music changes:

    • Split "Emperor: Battle for Dune" music into 3 separate house-specific music sets:
      • This way, the very distinct Atreides/Harkonnen/Ordos soundtracks can be enabled/disabled separately.
    • Classify all movie- and Emperor-tracks as idle music:
      • Previously some tracks were classified as attack music, for which they are not really suited. Now only the dedicated Dune II and Dune 2000 attack tracks are classified as attack music.
    • Add option "Disable attack music" to music options in the main menu:
      • This is useful, if you want to mix Dune II or Dune 2000 music with other music sets and don't want to have the music interrupted.
      • The attack tracks will never play, not even during idle-mode.
  • Add new release-packages for various systems:

    • Both Linux and Windows packages are now also available for ARM64 systems.
    • The macOS packages are now available as App Bundles (thanks @bni!)
      (See Readme for installation instructions.)
    • A Linux Flatpak package is now avaliable (thanks @Dracks!)
      This is now the recommended version for Linux, as it removes the requirement to install depending packages.
      (See Readme for installation instructions.)
  • Add periodic status bar message, when palace super weapon is ready.

  • Change icon to mentat-screen infantry soldier.

  • Bugfixes:

    • Fix Fremen attacking allies in Harkonnen/Ordos campaign missions.
    • Fix raider trikes also constructing instantly if the "Instant wall construction" enhancement is enabled.
    • Fix the first saboteur being invisible.
    • Fix wrong horizontal offset of credits with certain menubar scales.
    • Fix credits dropping to 0, if a building with no spice-storage (e.g. windtrap) is destroyed, and no spice refinery/silo does yet exist.
    • Fix too loud maximum MIDI music volume, so it is more in line with e.g. Adlib and OpenDune.
    • Fix erratic music volume slider behaviour when using MIDI music.
    • Fix volume changes on song change when using MIDI music with non-maximum volume.
    • Fix sound volume slider. This removes the now obsolete voice_volume config option. Voice/sounds of intro/cutscenes will always have full volume.

Additional info:

Many sound effects in Dune II were built with a DC offset. This leads to distortions when playing a lot of sounds together, such as pops and clicks. A fixed version of the affected VOC.PAK file was made by Tiddalick and can be downloaded on ModDB.

Dune Dynasty v1.6.3

12 May 17:22

Choose a tag to compare

"Many new machines on IX. Better than those on Richese."

Changes:

  • Add enhancement option "Instant wall construction":

    • Reduces build time of walls to 0.
    • This enhancement is disabled by default.
  • Add enhancement option "Extend light vehicle sight range":

    • Doubles fog uncover radius of trikes and quads from 2 to 4 tiles.
    • This enhancement is disabled by default.
  • Add support for new soundtracks:

    • The amazing highly recommended Dune II 5-device remix/remaster (PC Speaker + Tandy + AdLib + MT-32 + SC-55) by the Sound Card database (listen to it on YouTube or download here). Many thanks to Ben from SCDB for providing the files!
    • The Dune II Amiga Music recordings (download here)
    • The Emperor: Battle for Dune game music
    • The Dune: Part Two (2024) Original Motion Picture Soundtrack by Hans Zimmer
  • Fix/improve Aspect Ratio Correction:

    • Fix aspect ratio of menus/cutscenes/mentat-screens for modern monitors by using a default ratio of 1.2 instead of 1.1.
    • Add in-game video option "Aspect Ratio Correction". (see Readme for details)
    • BREAKING CHANGE: the config-option correct_aspect_ratio does not include the actual correction ratio anymore, as this is now hardcoded to 1.2.
  • Add Midi Format option to Music Options:

    • This allows setting the type of midi files to be played:
      • pcs: PC Speaker
      • tan: Tandy 3 voices
      • gm: General Midi (SC-55) (=default)
      • mt32: Roland MT-32
    • Config key is midi_format
  • Add config option midi_device_id to select the MIDI device to be used on Windows (default=0).

  • Fix hanging notes after song-change with MIDI-playback on macOS.

Dune Dynasty v1.6.2

24 Feb 21:52

Choose a tag to compare

"Even vaster armies have arrived."

Changes (see CHANGES.TXT for details):

  • Make enhancement "Raise unit cap" more effective:

    • Dune II has 3 types of unit caps:
      • A unit cap defined per house by the scenario (usually 25 for the player, and 20 for the CPU)
      • A hard-coded overall cap of 102
      • And a hard-coded cap per unit/group of units (caryalls and ornithopters: 11, saboteurs: 3, all others/ground units: 80)
    • This enhancement sets the scenario unit cap for all houses to 50, raises the overall cap to 322 and allows a total of 300 ground units (incl. saboteurs).
    • This enhancement is disabled by default and always enabled in multiplayer/skirmish.
  • Add enhancement option "Raise structure cap". (thanks WillSo!):

    • Dune II limits total structures on a map to about 70. This enhancement raises that limit by 100.
    • This enhancement is disabled by default and always enabled in multiplayer/skirmish.
    • NOTE: Games saved with this option enabled will not be able to load, when the option is disabled! An error will be shown in this case.
  • Multiplayer & Skirmish improvements:

    • Add teams and AI to multiplayer and skirmish. You can now setup matches with up to 6 teams with completely custom human/AI player configurations.
    • Enable worms in multiplayer and add worm-count option (0-3) to multiplayer/skirmish options.
    • Add option to choose starting army in skirmish/multiplayer:
      • Small option is: 1 trooper, 1 quad
      • Large option is: 1 trooper, 2 quads, 1 tank, 2 siege tanks
    • Several additional fixes and improvements.
  • Add enhancement to show additional info in Outpost text:

    • Shows active, standby and max units.
    • Standby units are e.g. in production, ordered in factory, outstanding reinforcements, usually 1 backup-harvester.
    • This enhancement is always enabled in multiplayer to provide the actual owned unit count in addition to the default allied count.
  • Music / Soundtrack Improvements:

    • Add new soundtrack support for Dune II PC speaker recording. (download here).
    • Add new soundtrack support for the amazing 3-card mix (AdLib + MT-32 + AdLib Gold) of Cryo's Dune (1992) by the Sound Card database (listen to it on YouTube or download here). Many thanks to Ben from SCDB for providing the files!
    • Many thanks to Gobalopper from FED2k for hosting these 2 new soundtracks!
    • Support 2024 re-release of the Spice Opera soundtrack of Cryo's Dune (1992) by EXXOS.
      NOTE: If you are using the old Spice Opera soundtrack, you have to change it's filenames to the ones indicated in /music/dune1992_spiceopera/FILELIST.TXT. The old filenames are no longer supported.
    • Remove support for Dune II - The Maker MT-32 soundtrack, since it is a subset of Shaiwa's (FED2k) MT-32 recordings.
      NOTE: If you use this sountrack, please download and use Shaiwa's (FED2k) MT-32 package instead.
    • Some additional music related fixes
  • Provide macOS ARM64 (Apple Silicon M1) package.

    • The macOS packages now include a setup script to remove the executable and included libraries from Gatekeeper quarantine.
  • Additional fixes and improvements

Dune Dynasty v1.6.1

17 Nov 20:45

Choose a tag to compare

"Now three operating systems fight for control of Dune."

Changes:

  • Provide macOS package:

    • Multiplayer-crossplay between Windows, Linux and Mac should be possible.
    • Only Intel x86_64 is supported.
      (See this fork for a Apple M1 Arm executable of v1.5.7.)
  • Add new gameplay enhancement option for consistent directional attack damage. (thanks @gerwin!):

    • More info on this can be found in this forum post as well as the Dune II Insider's Guide (on page 279).
    • Option is named "Consistent directional damage" in the in-game gameplay options and "attack_dir_consistency" in config.
    • This enhancement is disabled by default.
    • It is always enabled in multiplayer for balancing reasons.
  • Restore autoplay of introduction video on launch and add option to disable it:

    • Option is named "Skip introduction video" in the in-game gameplay options and "skip_introduction" in config.
    • This option is disabled by default.
  • Further fixes and improvements:

    • Layout schematic of structures is now also displayed on high sidebar scales.
    • Size of multiplayer chat is now consistent on all resolutions.
    • Fixed Atreides superweapon-Fremen attacking Atreides in multiplayer.
      Since Fremen are their own faction in multiplayer (non-allied with Atreides),
      the Atreides palace will now spawn controllable Atreides troopers instead of Fremen.

Dune Dynasty v1.6.0

02 Jul 11:23

Choose a tag to compare

"The battle for Dune returns.... NOW!"

This release contains commits from:

Changes (see CHANGES.TXT for details):

  • Adds support for HiDPI displays

    • With seperate scaling factors of menubar, viewport and actionbar from 1-8
  • Adds Multiplayer:

    • Up to 6 players
    • With 3 additional factions: Fremen, Sardaukar and Mercenaries
    • Setting for lose condition: either by losing all structures or structures plus ground-units
    • Settings for starting credits and amount of spice fields
    • Random map seeds (or enter fixed map seed)
    • Shared starport-inventory
  • Adds support for new music packs (with songs sorted into attack/idle music):

    • Dune (1992) game (by Cryo) music by Stéphane Picq and Philippe Ulrich: The excellent award-winning soundtrack for Dune II's predecessor - the 1992 Dune game by Cryo. It is very atmospheric, and makes Dune II a much more relaxing and chill experience. Two versions are supported:
    • Dune (1984) Original Motion Picture Soundtrack by Toto and Brian Eno
    • Dune: Part One (2021) Original Motion Picture Soundtrack and "The Dune Sketchbook" soundtrack - both by Hans Zimmer
  • New control enhancements:

    • LMB double click or Ctrl + LMB selects all units of the same type in current viewport
    • Ctrl + RMB sets rally points for all similar buildings
    • Ctrl shows rally points for all similar buildings
    • Tab key selects next building of the same type
    • Space key focuses viewport on selected structure
    • ESC pauses/cancels factory task
    • Added hotkeys for each type of unit/structure
  • New in-game settings:

    • Resolution and window mode (requires restart)
    • Enable/Disable music sets (requires restart)
    • Sliders for seperate scaling of menubar, viewport and actionbar from 1-8 (accomodating HiDPI displays).
  • Many more fixes and improvements