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Check out TileMap performance #257

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@BenjaminDRichards

There are two areas where TileMap performance suffers.

  1. Drawing off-screen objects. The game doesn't discard off-screen tiles. There are several avenues to implement this.
  2. Tile corner calculation. Particularly in WebGL, the game does a lot more matrix calculation than it has to. I think we can be very smart about this with some lerps.

Investigation inspired by Garudaji in this thread: http://www.kiwijs.org/topic/tilemap-online-editor/

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