Stars
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. …
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A library for detecting and resolving intersections between two surface meshes.
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
A tool for real time screen and audio capture on Windows, using NVIDIA's NVENC and with an emphasis on performance, correctness (eg. frame rate stability) and configurability. Mostly made for demos…
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
a programming library with geometric algorithms
Toy library for neural networks in Rust using Vulkan compute shaders
WebGL shader for mixed grid-particle fluid simulation
Mixbox is a library for natural color mixing based on real pigments.
Instant neural graphics primitives: lightning fast NeRF and more
💡 Experimental real-time global illumination renderer 🦀
The “Quite OK Image Format” for fast, lossless image compression
An efficient texture-free GLSL procedural noise library
Public repository of the QuickJS Javascript Engine.
minimal but extensible header only implementation of photon mapping in C++