Stars
A color-merging sokoban for the SNES, written in Forth!
A deep dive into Unreal Engine's architecture
Implementations of various type systems in OCaml.
A simple mesh editor. Import an .obj model or create one from scratch.
Search for ambiguities in context-free grammars.
Code for a series of tutorials on SNES development
Simple starter project template for building Motorola 68000 programs with vasm.
The SQLite amalgamation mirror with cmake
Resources for learning Category Theory for an enthusiast
For developers, who are building real-time data-driven applications, Redis is the preferred, fastest, and most feature-rich cache, data structure server, and document and vector query engine.
📚 A demonstration of implementing a "type-safe" lazy iterator interface in pure C99
Substratic Engine - A game engine for Gambit Scheme
gambit bindings to GLFW. an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events.
A simple recursive-descent based Clojure->GLSL compiler
A categorical programming language with effects
Transball game for MSX by Santi Ontañón
Lazy evaluation in C++ - http://jscheiny.github.io/Streams/
A curated list of awesome Scheme libraries and resources
This is yourforth an educational Forth in Intel assembler, with exercises.
Code from Chapter 10 & Appendix A, implementation, and Chapters 7 & 8, arithmetic