Improvement to drawing speed #2414
Merged
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With zooming and something like FullHD settings, we can exert some more pressure to the renderer and see some potential bottlenecks. What you see here is the profiling of one single map tile:
On a fast computer, the drawing is faster than a call to
HasTransparencythat takes around 50% of map drawing time, even falling below my display Hz on debug builds.We don't need this call to
SDL_GetColorKey, we have all we need to know in the format descriptor already, and there is no change to this from outside the sprite class, resulting in some 80 to 100% improvement in some circumstances.Checklist