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@Roboparty
RoboParty Roboparty
RoboParty is a company that is changing the world. Our mission is to make our robots serve every household.
@SEED-EA
SEED - Electronic Arts SEED-EA
Search for Extraordinary Experiences Division
@electronicarts
Electronic Arts electronicarts
Electronic Arts, inspiring a global community of players to explore new ways to play every day

Worldwide

@DavidPeicho
David Peicho DavidPeicho
Senior Rendering Engineer @WonderlandEngine, but I used to work on volume rendering in medical imaging. Currently working on the @albedo-engine library.

Wonderland GmbH Paris, France

@jbikker
Jacco Bikker jbikker
Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).

Breda University of Applied Sciences 't Goy, The Netherlands

@arduino
Arduino arduino
This org contains the official Arduino tools (IDE, CLI...), documentation and cores. See @arduino-libraries for the official libraries.
@karpathy
Andrej karpathy
I like to train Deep Neural Nets on large datasets.

Stanford

@serhii-rieznik
Serhii Rieznik serhii-rieznik

Womp Berlin, Deutschland

@armansito
Arman Uguray armansito

๏ฃฟ Oakland, CA

@fynv
Fei Yang fynv
Former software engineer at NVIDIA. Currently: ๅฎ™ไบˆ็ง‘ๆŠ€๏ผŒBeijing

Vulcan Eon Beijing

@kishimisu
kishimisu
Machine Learning, Computer Graphics, Shaders

Paris

@aras-p
Aras Pranckeviฤius aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.

Kaunas, Lithuania

@Davidster
David Huculak Davidster

Clipboard Health Montreal, QC, CA

@Ubisoft-LaForge
Ubisoft - La Forge Ubisoft-LaForge
Ubisoft La forge is an R&D lab whose mandate is to facilitate technical prototyping based on the latest academic progress.

Ubisoft Montreal

@EmbarkStudios
Embark EmbarkStudios
The future belongs to the curious

Stockholm, Sweden

@JiayinCao
Jiayin Cao JiayinCao
Principal Devtech at NVIDIA. Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.

Nvidia Irvine

@andxet
Andrea Peretti andxet

Broken Arms Games Italy

@fede-Raider
Federico Ciardi fede-Raider
Game Developer

Prato, Italy

@cwfitzgerald
Connor Fitzgerald cwfitzgerald
Senior Graphics Engineer

Configura New York, NY

@milkru
milkru
Graphics programming
@nilaysavant
Nilay Savant nilaysavant
Creator bot-forge.com | Full-Stack | 3D | Robotics | web | IOT | Architect

Goa, India

@expenses
Ashley expenses
Graphics programmer and occasional gamedev

Europe

@gkaerts-dvn
Gijs Kaerts gkaerts-dvn
Director of Graphics at Deviation Games

Deviation Games Vancouver, BC, Canada

@Apress
Apress Apress
Source code for books published by Apress. For more information go to www.apress.com/source-code.

New York

@cemyuksel
Cem Yuksel cemyuksel

University of Utah Salt Lake City, US

@cart
Carter Anderson cart
Creator of Bevy Engine | GameDev | Programmer | Artist | Previously Senior Software Engineer at Microsoft

@bevyengine

@ubisoft
Ubisoft ubisoft
Ubisoft open source projects.
@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@tiby312
Ken Reed tiby312
Programming enthusiast dad living in the Berkshires

Western MA

@eboatwright
Evan Boatwright eboatwright
A Rustacean, Linux Enthusiast, Amateur Pianist, and Chess Player

TX, United States

@BVE-Reborn
BVE-Reborn Train Simulator BVE-Reborn
Project behind BVE-Reborn and associated libraries.

Trainlandia

@trierman
Peter Trier Mikkelsen trierman
Computer graphics programmer. Shader hacker and real timer ray tracing expert. Creator of Visible Ear Simulator and other stuff.

Ph.D. student

@asny
Asger Nyman Christiansen asny
Hello ๐Ÿ‘‹ I'm a Software Engineer working with Rust and Graphics ๐Ÿš€

@figma Denmark

@GPUOpen-Effects
GPUOpen Effects GPUOpen-Effects
Real-time visual effects from the GPUOpen initiative
@polymonster
Alex Dixon polymonster
gamedev, low level graphics and video.

London