Godot Environment Query Orchestrator is a node based environment querying system for Godot 4 to find out the best position based on multiple tests done on the environment. It is made in C++ as GDExtension for higher performance.
var query_result: QueryResult = $EnvironmentQuery.request_query()This will return a query result that you can then get a best position with the following:
var best_position: Vector3 = query_result.get_highest_score_position()