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Godot Engine – Multi-platform 2D and 3D game engine
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
C++11/14 constexpr based Containers, Algorithms, Random numbers, Parsing, Ray tracing, Synthesizer, and others.
Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
A header-only, very efficient 2D rectangle packing library. Used in Assassin's Creed and Skydio drones. 2 scientific references.
C++ implementation of the AWS Lambda runtime
Tool to import swiftc and clang index-store files into Xcode
Better cocos2d-x, without modifying cocos2d-x code. Better UI controls, better utilities, better compatibility
iSuperColliderKit(iSCKit) is SuperCollider Engine on iOS App using Obj-C or Swift.
A small, simple TOML parser and serializer for Swift. Powered by toml++.
This is the SDK for "OPTPiX SpriteStudio 5" which is an universal 2D animation tool.
C++'s RSpec: macro-free TDD and BDD power for C++11.