C#, Oracle, PostgreSQL BLOBA developer by day, frustrated game hobbyist developer by night.
- Vista, CA
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2D particle system with custom material traits. Works well in wasm webgl2 and mobile
A refreshingly simple data-driven game engine built in Rust
A little immediate mode ui for bevy with no other dependencies.
Learn Bevy (and Rust) by exploring a small example (almost) every day
Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
Modified Mercury Particle Engine to be used in MonoGame games.