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Public repository of the Micro QuickJS Javascript Engine
Interfaced Dear ImGui bindings for C# and hooks for injection into games, primarly intended for use with Reloaded-II.
A GitHub Action that runs a command in a gVisor sandbox
7-segment and 14-segment font 7γ»γ°γ»14γ»γ°γγ©γ³γ
Burst accelerated mesh simplification.
Hull, Delaunay and Voronoi algorithms in Unity
Blazing fast memory allocator designed for video games
Zero encoding extreme performance binary serializer for C# and Unity.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
A minimal .NET wrapper around WebView2. No UI framework, just a Win32 message loop
PowerPC Windows NT ported to Nintendo GameCube/Wii/Wii U
Modern, open source, self-hosted customer support desk. Single binary app.
Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
Re-implementation of The Sims 1, based off of FreeSO.
Software Development Kit for creating Tramway Drifting and Dungeon Exploration Simulators
WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more
Mod tool to convert TJA chart files (.tja) into .bin files compatible with official games
A powerful cross-platform raw photo processing program
π The Acid2 test, now for the original Game Boy! π