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Starred repositories
An open-source, free protector for .NET applications
A fast, powerful, safe and lightweight scripting language and engine for .NET
Unity Node Editor: Lets you view and edit node graphs inside Unity
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…
Wallpaper engine PKG extractor/TEX to image converter
High Level API Components for Runtime NavMesh Building
GUI and API library to work with Engine assets, serialized and bundle files
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
Open source obfuscation tool for .NET assemblies
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Pure C# 3D real time physics simulation library, now with a higher version number.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
A native file browser for unity standalone platforms
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
Editor tool for viewing and debugging asset bundle contents before and after builds
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
🚀 Supercharge Windows 11's File Explorer: Auto-convert windows to tabs, duplicate tabs, reopen closed ones, and more!
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Work-in-progress tool to reverse unity's IL2CPP toolchain.
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
An MVVM & Databinding framework that can use C# and Lua to develop games