Stars
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
🚀 The best real-time interactive AI avatar(digital human) with on-premise deployment and <1.5 s latency.
Google 开源项目风格指南 (中文版)
Source code for the SIGGRAPH 2023 paper "PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation".
C/Rust like programming language that compiles into Lua code
A simple path tracer written in Rust and a playground for me to learn something about path tracing.
High Performance CPU/GPU Physically Based Renderer in Rust
Pathed: An educationally-motivated physically-based path tracer
An Open-Source subdivision surface library.
Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening" (SIGGRAPH 2020)
yuanming-hu / taichi
Forked from taichi-dev/taichiMy fork of https://github.com/taichi-dev/taichi
A 2D fluid simuation that handles irregular geometery and viscosity
High-performance multi-material continuum physics engine in Taichi
A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid
A research-oriented fluid solver for computer graphics
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Maya geometry blur deformer for cartoony smear effects.