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Starred repositories
Recurrent neural network for audio noise reduction
Rules and Knowledge to work better with agents such as Claude Code or Cursor
A minimal quadrotor autonomy framework in Rust (Mac, Linux, Windows)
List of websites, books, and videos for learning Elixir/Erlang
Command line utility to compile a JS project from ES modules to CommonJS
Generate a slug – transliteration with a lot of options
A tiny (118 bytes), secure, URL-friendly, unique string ID generator for JavaScript
Curated front end system design resources for interviews and learning
Integrated set of Django applications addressing authentication, registration, account management as well as 3rd party (social) account authentication. 🔁 Mirror of https://codeberg.org/allauth/djan…
Asynchronous & persistent push notification service, supporting APNS, FCM, Web Push, Telegram and Email. Written in Go (Golang). Mirror of https://codeberg.org/pennersr/shove
Chaos testing, network emulation, and stress testing tool for containers
⏰ 🔥 A TCP proxy to simulate network and system conditions for chaos and resiliency testing
Binary Heap&top N, Sharded rw-locked maps using golang generics
Goiabada is an OAuth2 / OpenID Connect server written in Go.
A simple, battle-tested and generic set type for the Go language. Trusted by GoogleCloudPlatform, Docker, 1Password, Ethereum and Hashicorp.
Programming framework for writing and deploying cloud applications.
A reactive notebook for Python — run reproducible experiments, query with SQL, execute as a script, deploy as an app, and version with git. Stored as pure Python. All in a modern, AI-native editor.
Curated coding interview preparation materials for busy software engineers
Strict separation of config from code.
✨ PTerm is a modern Go module to easily beautify console output. Featuring charts, progressbars, tables, trees, text input, select menus and much more 🚀 It's completely configurable and 100% cross-…
Machine learning games. Use combination of genetic algorithms and neural networks to control the behaviour of in-game objects.