Stars
An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
An efficient and versatile input system for Unity.
A virtual reality interaction system for unity based on physics.
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
A demo implementation of Unity Entity Component System with NavMesh
An executable wrapper for Steam to make third-party launchers more convenient to use with a Steam Controller
Implementation in C# of LINQ concept with struct
Fluent API for creating state machines in C#
MSIX toolkit is a collection of tools for users managing MSIX packages. The toolkit includes tools like appinstaller file generator, ComparePackage visualizer and frequently used PowerShell scripts.
A minimalistic action bar to do things quicker and more efficiently than the Windows 10 search bar.
The fastest managed-allocation-free implementation of LINQ to NativeArray<T>.
This is a total overhaul of Rimworld's psychological and social systems.