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A ImGui Pack of many modules im using build as one shared lib
ObjectTalk is a object-oriented Swiss Army Knife providing a Scripting Language, 2D/3D Graphics Engine, Node Based Programming, an Entity Component System and an Integrated Development Environment …
Port of Nvidia's C++ NvTriStrip library to C#.
A library and set of command line tools for parsing debugging symbols from PS2 games, with a focus on STABS symbols from .mdebug sections.
A Paint.NET filetype plugin that adds support for some of the DDS formats introduced in DirectX 10 and later.
metathinker / DbgShell
Forked from microsoft/DbgShellA PowerShell front-end for the Windows debugger engine.
A cross-platform and universal Nintendo64 flashcart ROM uploader, featuring a USB+debug library for libultra and libdragon.
RenderDoc is a stand-alone graphics debugging tool.
A single-header ANSI C immediate mode cross-platform GUI library
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A high performance custom compressor/decompressor for SEGA's PRS compression format used since the Sega Saturn.
A mod to restore and add functionality to the Halo 2 Editing Kit.
Various pretty-ish Processing sketches by Odditica. About 50% shaders.
Fast Colored TextBox for Syntax Highlighting. The text editor component for .NET.
An editor for Frogger: He's Back (1997), and more.
Japanese dictionary and SRS self-learning application for Windows.
Eases editing of timing tables in Subaru ECU images
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
General purpose wireframe shaders for use in Unity.
Add modern xinput USB support to your Original Xbox 📺 🎮