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[NeurIPS 2024 Spotlight] Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
This repository contains programs for reconstructing 3D space using OpenSfM and Gaussian Splatting techniques. It allows users to generate point clouds from images captured by a 360-degree camera u…
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
A differentiable rasterizer used in the project "2D Gaussian Splatting"
Deathdadev / torchsparse
Forked from mit-han-lab/torchsparse[MICRO'23, MLSys'22] TorchSparse: Efficient Training and Inference Framework for Sparse Convolution on GPUs.