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Naebo Craft Institute
- Ota Tokyo Japan
Starred repositories
Provides an efficient allocation free async/await integration for Unity.
A C# implementation of the WebSocket protocol client and server
Unity Open Project #1: Chop Chop
Thoughtfully architected, obscenely fast, thoroughly enjoyable web services for all
Unified Realtime/API framework for .NET platform and Unity.
An MCP server that allows MCP clients like Claude Desktop or Cursor to perform actions in the Unity Editor
Example content for Unity projects based on AR Foundation
SQL query builder, written in c#, helps you build complex queries easily, supports SqlServer, MySql, PostgreSql, Oracle, Sqlite and Firebird
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Dependency Injection Framework for Unity3D
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for al…
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.
bfritscher / carnac
Forked from Code52/carnacA utility to give some insight into how you use your keyboard
a.k.a Octo-Bouncer. Highly precise stepper motor driving with a Teensy 4.0 and custom pulse generating algorithm and PC based image processing with the goal of getting a machine to juggle a ping po…
YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.
Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.
Tooling support for PowerApps language and .msapp files