Stars
OptimLib: a lightweight C++ library of numerical optimization methods for nonlinear functions
A large scale non-linear optimization library
a lightweight header-only C++17 library of numerical optimization methods for (un-)constrained nonlinear functions and expression templates
Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard library required.
A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)
This project is an emscripten port of GLFW written in C++ for the web/webassembly platform #wasm
An extension for the GLFW library for using WebGPU native.
Multi-Joint dynamics with Contact. A general purpose physics simulator.
Based on the examples from https://github.com/TheSpydog/SDL_gpu_examples/. Might have some slight changes.
System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly
An extension for the SDL3 library for using WebGPU native.
High-performance C++ library for multiphysics and multibody dynamics simulations
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Practical C++ Game Programming with Data Structures and Algorithms
An in-depth guide to getting started with SDL3 in the C++ Language .
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Newton Dynamics is an integrated solution for real time simulation of physics environments.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Lightweight and modular C++11 graphics middleware for games and data visualization
Implementing a full-on electronic circuit simulator, studying the whole concept and physics behind it!