Stars
Source SDK 2013 Community Edition is a fork of the 2013 sdk repo of the source engine which fixes most of the things that were previously broken in the normal sdk so that mod developers can start u…
A minimal GPU design in Verilog to learn how GPUs work from the ground up
A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.
Prototype native exports for a .NET Assembly.
Object Introspection (OI) enables on-demand, hierarchical profiling of objects in arbitrary C/C++ programs with no recompilation.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
A native, user-mode, multi-process, graphical debugger.
The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)
Bournemouth University MSc Computer Animation and Visual Effects 2019/2020 master's project.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
3D game engine with lua scripting
GoogleTest - Google Testing and Mocking Framework
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Data-oriented and data-driven game engine written in Rust