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Quickstart project for creating MMC1 roms for the NES. Mainly for my own use, but have at if you want it.
Tutorial: Writing a "bare metal" operating system for Raspberry Pi 4
PixelRoot32 Game Engine is a lightweight, modular 2D game engine written in C++17 and designed specifically for ESP32 microcontrollers.
A simple test pattern generator running on the RP2040 microcontroller
somhi / Pacman-TangNano
Forked from harbaum/Pacman-TangNano9kA Pac-Man Arcade implementation for the TangNano9k & 20k using HDMI
A videogame (console and game) for the Raspberry Pi Pico 2
Alternative extended C/C++ SDK library for Raspberry Pico/Pico2 and RP2040/RP2350.
RP2350 all in one computer with 16MB Flash, 8MB PSRAM, 4 USB host, DVI/HDMI output, Stereo Audio codec and amplifier the ultimate RISC-V and Retro computer emulator
This repository provides a Docker-based development environment for PlayStation 1 (PS1) game development. It includes tools and libraries necessary for building PS1 games, along with a Makefile to …
a multi-system chiptune tracker compatible with DefleMask modules
Downland_C is a faithful reproduction of the the original Downland game for the Tandy Color Computer
wildmonkeydan / ccleste-psx
Forked from ngagesdk/cclesteThe portable Celeste Classic C source port, ported to the PSX using psn00bsdk
ngagesdk / ccleste
Forked from lemon32767/cclesteA portable Celeste Classic C source port.
Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.
A running-jumping-swordfighting game I made on the Apple II from 1985-89