💻CustomASM, ㊗️Jisho, 🎼TheoryTracker ...and more open-source projects! Lead dev/game designer on: 🦇🪀Pipistrello and the Cursed Yoyo, 🏀Dodgeball Academia
LuigiBlood
Mage Robot. Developer for underrated things no one cares about.
/ Character by myself
/ Profile Picture by MadelynHimegami
France
Dominic Orchard
dorchard
Co-director of Institute of Computing for Climate Science,
University of Cambridge and
Senior Lecturer at the School of Computing,
University of Kent
Canterbury, UK
Christopher Ball
christopherball
Seasoned tech veteran that's worked as a software engineer, engineering leader, and product manager.
Interested in my particulars? LinkedIn ↓
Seattle, WA, USA
Rune Berg
1runeberg
Sr Software Engr @ Riot Games | OpenXR Advisory Panel Member @ Khronos | Worked on SteamVR and co-authored OpenXR industry standards
Beyond Reality Labs Sydney, Austrlaia
Dmitry Stepanov
mrDIMAS
Creator of Fyrox game engine (rg3d). Former tools programmer at Larian Studios. Worked on Divinity: Original Sin 2, Baldur's Gate III.
Saint-Petersburg, Russia
Boxy
BoxyUwU
@rust-lang compiler team co-lead, type system team member and const generics group lead.
Also working on documenting the type system.
UK
Bob Nystrom
munificent
Programming language developer, ex-game developer, UI nerd, author of "Game Programming Patterns" and "Crafting Interpreters".
@google, on @dart-lang Seattle, WA
gloomandy
MandyIGuess
NSMBW modder, I write custom code and design layouts for various mods, as well as help with documenting various aspects of the game
Gloom's Lair
Eldred Habert
ISSOtm
Moved to https://codeberg.org/ISSOtm. This profile is only kept for its forked repos and to host redirects so external links don't become dead.
France
Regan Green
cuckydev
i've make video games on the internet
check out my portfolio on my website
Ontario, Canada
Mel Young
mlyoung101
PhD researcher at Macquarie University Silicon Platforms Lab, designing rad-hard SoCs for geosynchronous orbit and beyond.
@SiliconPlatformsLab Sydney, Australia
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