#
My dreams of game will surely come true!
- Chengdu city, Sichuan province, China
- http://blog.csdn.net/cosmos53076
Starred repositories
6
stars
written in ShaderLab
Clear filter
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.
Example project to show flash effect on Unity sprite. It also can be used to tint the sprite completely.
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.