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Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Free and Open Source Reverse Engineering Platform powered by rizin
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Chromium fork named after radioactive element No. 90. Windows and MacOS/Raspi/Android/Special builds are in different repositories, links are towards the top of the README.md.
A Non-Euclidean Rendering Engine for 3D scenes.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Fast and beautiful note-taking app written in C++. Write down your thoughts.
High-performance C++ library for multiphysics and multibody dynamics simulations
Alternative rust compiler (re-implementation)
Hyprland's GPU-accelerated screen locking utility
Pywal-like color palette generator, but faster and in C