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@Atrix256
Alan Wolfe Atrix256
Graphics Research Engineer at EA SEED. Previously NVIDIA, Blizzard, Midway, WB and others.

EA SEED

@vitaut
Victor Zverovich vitaut
🤍❤️🤍 Carbon-based open sourcerer, author of {fmt}, C++20 std::format and C++23 std::print

Meta Laniakea Supercluster

@sean-parent
Sean Parent sean-parent

@adobe San Jose, CA

@sschoener
Sebastian Schöner sschoener
programming! currently independent, previously engine programming @ Epic Games, Unity Technologies, Paradox Interactive, Chasing Carrots

Stockholm

@lattner
Chris Lattner lattner

Bay Area, California, USA

@kennykerr
Kenny Kerr kennykerr
Creator of C++/WinRT and Rust for Windows • Engineer on the Windows team at Microsoft • Romans 1:16
@rexdex
Rex Dex rexdex
Game engine programmer

Warsaw, Poland

@ubisoft
Ubisoft ubisoft
Ubisoft open source projects.
@tringi
Jan Ringoš tringi

TRIM CORE SOFTWARE s.r.o. Ostrava, Czech Republic

@septag
Sepehr Taghdisian septag

Ubisoft Berlin / Germany

@hlavacs
Helmut Hlavacs hlavacs
Professor for Computer Science

University of Vienna Vienna, Austria

@aljen
Artur Wyszyński aljen
engine/tools dev (Rust/C++) • ex-CDPR, Techland, QLOC • writing voxel stuff

@WildPixelGames Szczecin, Poland

@AlexGuteniev
Alex Guteniev AlexGuteniev

GlobalLogic Kharkiv, Ukraine

@frederick-vs-ja
A. Jiang frederick-vs-ja
A trivial fan of C++
@patriciogonzalezvivo
Patricio Gonzalez Vivo patriciogonzalezvivo
CG & ML

@patricio@merveilles.town

@MBlore
Martin Blore MBlore
Tech Lead | Software/GameDev(Unity) | Full Stack (GO/C/Assembly/JS etc...) | 🏋️‍♂️🎮🧑‍💻 | Making my own OS in C/Asm | http://twitch.tv/codewithmartin

UK

@BibbitM
Michał Nowak BibbitM

BLANK Game Studios Poland

@evangreen
Evan Green evangreen
Kernel Developer

Palo Alto, CA

@andrewrk
Andrew Kelley andrewrk
Lead developer & president of Zig Software Foundation

@ziglang Portland, Oregon

@radscale
Adrian Hernik radscale
I make a lot of everything.

@techland-games Malmö ⇄ Wrocław

@matklad
Alex Kladov matklad
Computers, democracy, and nervous disorder.

@tigerbeetle Lisbon

@nettlep
Paul Nettle nettlep
By day I work at Gearbox Software. By night, I work on whatever interests me.

United States of America

@nicebyte
nicebyte nicebyte
profile pic is my face when debugging code from last night in the morning

@google

@emarcins
emarcins

Poznan, Poland

@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@Const-me
Konstantin Const-me

Tivat, Montenegro

@adam-sporka
Adam Sporka adam-sporka
#gameaudio & interactive music for video games. Worked on Kingdom Come: Deliverance I & II.