Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Victor Zverovich
vitaut
🤍❤️🤍 Carbon-based open sourcerer, author of {fmt}, C++20 std::format and C++23 std::print
Meta Laniakea Supercluster
Sebastian Schöner
sschoener
programming!
currently independent,
previously engine programming @ Epic Games, Unity Technologies, Paradox Interactive, Chasing Carrots
Stockholm
Kenny Kerr
kennykerr
Creator of C++/WinRT and Rust for Windows • Engineer on the Windows team at Microsoft • Romans 1:16
Artur Wyszyński
aljen
engine/tools dev (Rust/C++) • ex-CDPR, Techland, QLOC • writing voxel stuff
@WildPixelGames Szczecin, Poland
Martin Blore
MBlore
Tech Lead | Software/GameDev(Unity) | Full Stack (GO/C/Assembly/JS etc...) | 🏋️♂️🎮🧑💻 | Making my own OS in C/Asm | http://twitch.tv/codewithmartin
UK
Andrew Kelley
andrewrk
Lead developer & president of Zig Software Foundation
@ziglang Portland, Oregon
Paul Nettle
nettlep
By day I work at Gearbox Software. By night, I work on whatever interests me.
United States of America
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Adam Sporka
adam-sporka
#gameaudio & interactive music for video games. Worked on Kingdom Come: Deliverance I & II.
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