- Oslo, Norway
-
22:37
(UTC +01:00) - https://alexanderschroeder.net/
- @ilyvion@hachyderm.io
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A refreshingly simple data-driven game engine built in Rust
📚 Learn to write an embedded OS in Rust 🦀
Flexible concrete Error type built on std::error::Error
Typeshare is the ultimate tool for synchronizing your type definitions between Rust and other languages for seamless FFI.
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
A tilemap rendering crate for bevy which is more ECS friendly.
An experimental package management tool for JavaScript. Upto 30x faster installation of dependencies using pre-flattened dependency trees.
A straightforward stateful input manager for the Bevy game engine.
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Ergonomic state management for Yew applications
ascii roguelike library in rust with native and wasm support
A Bevy plugin for integrating with the Steamworks SDK
Display syntax-diagrams for Rust-macros on docs.rs and doc.rust-lang.org
Embed an idiomatic Bevy app inside your Leptos app with ease.
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
Intended to allow taking a T from a &mut T temporarily
Composable allocator structures for plugging together more powerful allocators
A Bevy plugin that integrates the Doryen roguelike library with Bevy.