YouTube guide for converting a VRC avatar into the mod: https://www.youtube.com/watch?v=FCsUxyJM4yo
Your avatar is only visible to other people - it does not replace your own hands and is not compatible with 3rd person mod
A Lethal Company mod that lets you load custom avatars for players in your lobby.
You only see other people's avatars not your own. If you know how to hide the default hands please open an issue in my GitHub repo.
Each player must have the AssetBundle for each player to see them properly:
- Use the Unity plugin to generate an AssetBundle for your own avatar in your
steamapps/common/Lethal Company/Avatarsfolder - Share this AssetBundle with your friends (eg.
12345678912345678.assetbundle) and make sure everyone's AssetBundle is in the same "Avatars" folder - Run the mod and you should see them
Forked from DarnHyena's LethalCreatures mod
This mod is not compatible with 3rd person mods.
You can look at a broken version of yourself with 3rd person mods and enabling setting AlwaysRenderLocalPlayerModel and restarting the game.
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Open Unity project
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Copy everything in
UnityPlugintoAssetsfolder inside Unity project
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Open solution in Visual Studio 2022
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Change
.csprojreferences:LC_API =>
C:/Users/<username>/AppData/Roaming/Thunderstore Mod Manager/DataFolder/LethalCompany/profiles/Default/BepInEx/plugins/2018-LC_API/LC_API.dllAssembly-CSharp/everything else =>
steamapps/common/Lethal Company/Lethal Company_Data/Managed/<name>.dll -
Restore NuGet packages
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Build project
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Copy
LethalCreatures/bin/Debug/netstandard2.1/CreatureModels.dlltoC:/Users/<username>/AppData/Roaming/Thunderstore Mod Manager/DataFolder/LethalCompany/profiles/Default/BepInEx/plugins/PeanutBuddha-AvatarCreature/CreatureModels.dll -
(optionally) From Unity use official plugin "AssetBundle Browser" to create a new bundle named "core" with these files (the mod uses another mod to load them from their own assetbundle):
UnityAssets/CritterControl.controllerUnityAssets/CtritterIdle.anim
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Launch game
NOTE: Include unity plugin with the mod to make it easier for people.
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In Unity project export
PeanutTools/AvatarCreatureGeneratorinclusive asPeanutTools_AvatarCreatureGenerator_X.X.X.unitypackage -
Copy into mod folder
C:/Users/<username>/AppData/Roaming/Thunderstore Mod Manager/DataFolder/LethalCompany/profiles/Default/BepInEx/plugins/PeanutBuddha-AvatarCreature
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Ensure the manifest file is up to date
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Run
./packageup.ps1to copy everything into the plugin directory -
Compress the plugin directory into
PeanutBuddha-AvatarCreature-X.X.X.zip -
Release