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✨feat: 添加MPV播放引擎及原生MPRIS支持#731

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imsyy merged 10 commits intoimsyy:devfrom
lrst6963:dev
Jan 12, 2026
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✨feat: 添加MPV播放引擎及原生MPRIS支持#731
imsyy merged 10 commits intoimsyy:devfrom
lrst6963:dev

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@lrst6963 lrst6963 commented Jan 10, 2026

添加MPV播放引擎:优点:支持更多格式和采样率以及原生输出。缺点:不支持均衡器和频谱

:如何安装mpv?:linux下使用包管理安装,windows10/11下使用winget安装(自动配置环境变量)win7以下自行查找安装方法,macos:手动或者命令(如Homebrew)安装

image

添加MPRIS原生插件

包括播放状态、元数据、进度、循环模式和随机播放的同步与控制
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Summary of Changes

Hello @lrst6963, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

此拉取请求通过引入 MPV 播放引擎和原生 MPRIS 支持,显著增强了应用程序的音频播放能力和系统集成度。MPV 引擎提供了更强大的媒体格式兼容性和原生音频输出,而 MPRIS 则为 Linux 用户带来了更完善的系统级媒体控制体验。同时,对播放设置界面进行了改进,使用户能够灵活选择和配置播放引擎及音频输出设备,并确保了应用退出时的资源清理。

Highlights

  • MPV 播放引擎集成: 添加了 MPV 播放引擎支持,提供更广泛的媒体格式和采样率支持,并实现原生音频输出。用户可以在设置中选择 MPV 作为音频处理引擎。
  • 原生 MPRIS 支持: 为 Linux 平台集成了原生 MPRIS 支持,实现了播放状态、元数据、进度、循环模式和随机播放的系统级同步与控制。
  • Electron 主进程退出逻辑优化: 调整了 Electron 主进程的退出逻辑,确保在应用程序退出时正确关闭 MPV 服务和 MPRIS 资源,提高了应用的稳定性。
  • 播放设置界面增强: 更新了播放设置界面,允许用户选择不同的音频处理引擎(Web Audio、FFmpeg、MPV),并根据所选引擎动态调整相关提示和功能可用性(如均衡器和频谱显示)。
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@lrst6963 lrst6963 marked this pull request as ready for review January 10, 2026 00:50
Copilot AI review requested due to automatic review settings January 10, 2026 00:50
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Code Review

这个 PR 引入了 MPV 作为新的播放引擎,并为 Linux 添加了原生的 MPRIS 支持,这是一个很棒的功能增强。代码结构清晰,对不同平台的处理也很到位。MPV 的集成通过 MpvServiceMpvManager 实现,解耦做得不错。MPRIS 的原生实现也使用了合适的 Rust crate。

我发现了一些可以改进的地方:

  1. 应用退出时的 MPV 服务清理逻辑可以更简化和清晰。
  2. MPRIS 事件可以更精确地发送给主窗口,而不是广播给所有窗口。
  3. 在主进程中,同步执行的 mpv 命令可能会阻塞进程,建议改为异步执行。
  4. MPRIS 的 set_volume 实现不完整,导致从系统控件调整音量无效。

总的来说,这是一个高质量的 PR,修复我提到的问题后会更加完善。

Comment thread electron/main/services/MpvService.ts Outdated
Comment thread native/mpris-for-splayer/src/lib.rs
Comment thread electron/main/index.ts
Comment thread electron/main/ipc/ipc-mpris.ts Outdated
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Pull request overview

This PR adds MPV playback engine support and native MPRIS integration for Linux to SPlayer. The MPV engine offers support for more audio formats and higher sampling rates with native system audio output, though it lacks equalizer and spectrum support. The MPRIS plugin enables native media controls on Linux desktop environments.

Key Changes:

  • New MPV playback engine as an alternative to Web Audio/FFmpeg engines
  • Native MPRIS D-Bus integration for Linux using Rust
  • MPV process management service with IPC communication
  • Engine selection UI in settings with hot-reload support

Reviewed changes

Copilot reviewed 25 out of 29 changed files in this pull request and generated 11 comments.

Show a summary per file
File Description
src/types/global.d.ts Added MPRIS type definitions for IPC communication
src/stores/setting.ts Added playbackEngine setting with formatting fixes
src/core/player/PlayerController.ts Integrated MPV engine with conditional logic for playback control
src/core/player/PlayerIpc.ts Added MPRIS IPC helper functions
src/core/player/MpvManager.ts New MPV state management and event handling layer
src/core/player/MediaSessionManager.ts Refactored with MPRIS support and improved structure
src/core/player/PlayModeManager.ts Added MPRIS sync for loop/shuffle states
src/components/Setting/PlaySetting.vue Enhanced UI for engine selection and MPV device configuration
src/components/Player/PlayerRightMenu.vue Disabled equalizer for MPV engine
electron/main/services/MpvService.ts Core MPV process lifecycle and IPC communication
electron/main/ipc/ipc-mpv.ts MPV IPC handlers for playback control
electron/main/ipc/ipc-mpris.ts MPRIS IPC handlers and event routing
electron/main/index.ts Application lifecycle with MPV/MPRIS cleanup
native/mpris-for-splayer/src/lib.rs Complete MPRIS D-Bus implementation in Rust
Build configuration files Workspace, build scripts, and electron-builder setup
Files not reviewed (1)
  • pnpm-lock.yaml: Language not supported

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Comment thread src/core/player/PlayerController.ts Outdated
audioManager.setVolume(statusStore.playVolume);

if (settingStore.playbackEngine === "mpv") {
window.electron.ipcRenderer.send("mpv-set-volume", statusStore.playVolume * 100);
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Direct use of window.electron.ipcRenderer.send bypasses the abstraction layer. This should use the sendMprisVolume helper function defined in PlayerIpc.ts (line 295-297) for consistency with the rest of the codebase and proper error handling.

Suggested change
window.electron.ipcRenderer.send("mpv-set-volume", statusStore.playVolume * 100);
playerIpc.sendMprisVolume(statusStore.playVolume);

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Comment thread src/core/player/MediaSessionManager.ts Outdated
Comment on lines +53 to +67
setTimeout(
() => sendMprisPlayState(statusStore.playStatus ? "Playing" : "Paused"),
50
);
break;
case "pause":
player.pause();
setTimeout(() => sendMprisPlayState("Paused"), 50);
break;
case "play_pause":
player.playOrPause();
setTimeout(
() => sendMprisPlayState(statusStore.playStatus ? "Playing" : "Paused"),
50
);
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The setTimeout delay for sendMprisPlayState is hardcoded to 50ms, which is a magic number without explanation. This arbitrary delay suggests a race condition or timing issue that should be properly addressed rather than worked around with a fixed delay. Consider using proper synchronization or documenting why this delay is necessary.

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Comment on lines 201 to 203
click: () => {
// win.close();
app.exit(0);
app.quit();
},
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When the user clicks "quit app" via the tray menu, the app immediately calls app.quit() without waiting for MPV cleanup. This is inconsistent with the before-quit handler which attempts async cleanup. This could result in the MPV process being left running as an orphan process. Consider using a consistent quit flow that ensures cleanup in both cases.

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Comment thread src/core/player/PlayerController.ts Outdated
Comment on lines +288 to +292
if (settingStore.playbackEngine === "mpv") {
const mpv = useMpvManager();
mpv.setPendingSeek(seek > 0 ? seek / 1000 : null);
await mpv.play(url, autoPlay);
statusStore.playLoading = false;
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In the MPV engine path, playLoading is set to false on line 292 immediately after calling mpv.play(), but this is premature. The play operation is async and may fail, yet playLoading is cleared before awaiting the result or handling errors. This will show the UI as not loading even if the play operation fails, creating a confusing user experience.

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Comment thread electron/main/services/MpvService.ts Outdated
Comment on lines +327 to +369
public async play(url: string, title?: string, autoPlay: boolean = true) {
const nonce = ++this.playNonce;

if (this.pendingFileLoaded) {
const pending = this.pendingFileLoaded;
this.pendingFileLoaded = null;
clearTimeout(pending.timeout);
pending.reject(new Error("新的播放请求覆盖了旧请求"));
}

let resolveFileLoaded: (() => void) | null = null;
let rejectFileLoaded: ((err: Error) => void) | null = null;
const fileLoadedPromise = new Promise<void>((resolve, reject) => {
resolveFileLoaded = resolve;
rejectFileLoaded = reject;
});

const timeout = setTimeout(() => {
const pending = this.pendingFileLoaded;
if (pending && pending.nonce === nonce) this.pendingFileLoaded = null;
rejectFileLoaded?.(new Error("等待 MPV file-loaded 超时"));
}, 15_000);

this.pendingFileLoaded = {
nonce,
resolve: () => resolveFileLoaded?.(),
reject: (err: Error) => rejectFileLoaded?.(err),
timeout,
};

try {
// 每次播放都重启进程,并通过启动参数设置标题;连接 IPC 后再 loadfile
await this.start(url, title, autoPlay);
await fileLoadedPromise;
} catch (e) {
const pending = this.pendingFileLoaded;
if (pending && pending.nonce === nonce) {
this.pendingFileLoaded = null;
clearTimeout(pending.timeout);
}
throw e;
}
}
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The play method doesn't validate the URL format before passing it to MPV. MPV expects properly formatted URLs (http://, file://, etc.), but the validation is missing. Invalid URLs could cause MPV to fail in unexpected ways or expose the system to potential command injection if URL parsing is not properly handled by MPV.

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Comment thread electron/main/ipc/ipc-mpv.ts Outdated
Comment on lines +6 to +17
const initMpvIpc = (): void => {
const mpvService = MpvService.getInstance();

// 检查 mpv 是否已安装
ipcMain.handle("mpv-check-installed", async () => {
try {
const command = process.platform === "win32" ? "where mpv" : "which mpv";
execSync(command, { encoding: "utf-8" });
return { installed: true };
} catch (e) {
return { installed: false };
}
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When checking if MPV is installed, the function uses different commands (where vs which) but doesn't handle the case where the command might be installed in a non-standard location not in PATH. Additionally, there's no validation of the MPV version, which could lead to compatibility issues if an outdated MPV version is installed.

Suggested change
const initMpvIpc = (): void => {
const mpvService = MpvService.getInstance();
// 检查 mpv 是否已安装
ipcMain.handle("mpv-check-installed", async () => {
try {
const command = process.platform === "win32" ? "where mpv" : "which mpv";
execSync(command, { encoding: "utf-8" });
return { installed: true };
} catch (e) {
return { installed: false };
}
const MIN_MPV_VERSION = "0.33.0";
const parseMpvVersion = (output: string): string | null => {
// Typical first line: "mpv 0.35.0 (C) 2000-2023 mpv/MPlayer/mplayer2 projects"
const match = output.match(/mpv\s+([0-9]+(?:\.[0-9]+){0,2})/);
return match ? match[1] : null;
};
const isVersionAtLeast = (version: string, minimum: string): boolean => {
const toParts = (v: string): number[] =>
v.split(".").map((part) => {
const n = parseInt(part, 10);
return Number.isNaN(n) ? 0 : n;
});
const vParts = toParts(version);
const mParts = toParts(minimum);
const length = Math.max(vParts.length, mParts.length);
for (let i = 0; i < length; i++) {
const v = vParts[i] ?? 0;
const m = mParts[i] ?? 0;
if (v > m) return true;
if (v < m) return false;
}
return true;
};
const checkMpvInstalled = (): { installed: boolean; version?: string; error?: string } => {
try {
const envPath = process.env.MPV_PATH;
const baseCommand =
envPath && envPath.trim().length > 0 ? `"${envPath.trim()}"` : "mpv";
const output = execSync(`${baseCommand} --version`, { encoding: "utf-8" });
const version = parseMpvVersion(output) ?? "unknown";
if (version !== "unknown" && !isVersionAtLeast(version, MIN_MPV_VERSION)) {
return {
installed: false,
version,
error: `mpv version ${version} is lower than required ${MIN_MPV_VERSION}`,
};
}
return { installed: true, version };
} catch (e) {
return { installed: false, error: String(e) };
}
};
const initMpvIpc = (): void => {
const mpvService = MpvService.getInstance();
// 检查 mpv 是否已安装并验证版本
ipcMain.handle("mpv-check-installed", async () => {
const result = checkMpvInstalled();
return result;

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Comment thread electron/main/services/MpvService.ts Outdated
this.commandQueue = [];
this.observationMap.clear();
this.mpvProcessNonce = null;
this.pendingFileLoaded = null;
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The MpvService maintains state (currentAudioDevice, playNonce, pendingFileLoaded, etc.) but doesn't properly handle cleanup when switching between MPV and other engines. If a user switches from MPV to web-audio engine while a play request is pending, the pendingFileLoaded promise may never resolve or reject, leading to memory leaks and hanging promises.

Suggested change
this.pendingFileLoaded = null;
// Reject any pending "file-loaded" promise so callers are not left hanging
// when the MPV service is terminated or the engine is switched.
if (this.pendingFileLoaded) {
const pending: any = this.pendingFileLoaded;
if (pending && typeof pending.reject === "function") {
pending.reject(
new Error("MPV service was terminated before file was loaded")
);
}
this.pendingFileLoaded = null;
}

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Comment thread electron/main/services/MpvService.ts Outdated
Comment on lines +76 to +78
// 设置媒体标题
if (title && title.length > 0) {
args.push(`--force-media-title=${title}`);
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The title parameter is passed directly to MPV via the command line argument --force-media-title without sanitization. If the title contains special characters like quotes, backticks, or shell metacharacters, this could lead to command injection vulnerabilities. The title should be properly escaped or validated before being used in command arguments.

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switch (key) {
case "equalizer":
if (settingStore.playbackEngine === "mpv") {
window.$message.warning("MPV 引擎不支持均衡器功能");
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The error message "MPV 引擎不支持均衡器功能" is only in Chinese, but the codebase has messages in other languages. For consistency and internationalization, this message should use the i18n system if available, or at least have an English alternative for non-Chinese users.

Suggested change
window.$message.warning("MPV 引擎不支持均衡器功能");
window.$message.warning("MPV 引擎不支持均衡器功能 / MPV engine does not support the equalizer");

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Comment thread electron/main/index.ts
Comment on lines +111 to +134
app.on("before-quit", (event) => {
event.preventDefault();
this.isQuit = true;
(async () => {
// 注销全部快捷键
unregisterShortcuts();
// 清理 SMTC 相关资源
shutdownSmtc();
// 清理 MPRIS 相关资源
shutdownMpris();
// 停止 MPV 服务
const mpvService = MpvService.getInstance();
try {
await mpvService.stop();
processLog.info("MPV 进程已停止");
} catch (err) {
processLog.error("停止 MPV 进程失败", err);
} finally {
mpvService.terminate();
processLog.info("MPV 进程已终止");
}
processLog.info("全部服务已停止,退出应用...");
app.exit(0);
})();
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The before-quit event handler prevents default quit behavior and uses event.preventDefault(), but the async cleanup logic doesn't properly allow the app to quit after cleanup completes. The app.exit(0) call inside the async callback will always execute asynchronously, potentially causing the quit to be delayed or fail. Consider removing preventDefault() and ensuring cleanup happens synchronously, or use a proper quit flow that doesn't prevent the event.

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@MoYingJi
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MoYingJi commented Jan 10, 2026

  1. 使用 MPV 播放时,WebSocket API 的 progress-change 未正常发送
  2. 建议仿照「原生 SMTC 支持」添加「原生 MPRIS 支持」的设置项,或者用一个设置项来代表是否启用原生 MediaSession 并将两个设置项变量名分别更名为 mediaSessionOpenmediaSessionNative
  3. 建议实现 MPRIS 的倍速播放标准(org.mpris.MediaPlayer2.Player 中的 RateMinimumRateMaximumRate
  4. 建议在「私人漫游」时禁用 MPRIS 的循环按钮(不知道 SMTC 有没有这个行为)

@imsyy
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imsyy commented Jan 10, 2026

我来调整一下,PlayerController 已经变成狗屎了

@lrst6963
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我来调整一下,PlayerController 已经变成狗屎了

赞美imsyy

@imsyy
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imsyy commented Jan 12, 2026

/gemini review

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Code Review

本次 PR 引入了 MPV 作为新的播放引擎,并为 Linux 添加了原生的 MPRIS 支持,这是一个很棒的功能增强。同时,代码库也进行了大规模的重构,通过引入 IPlaybackEngine 接口和统一的 AudioManagerMediaSessionManager,使得整个音频播放和媒体集成部分更加模块化、可扩展,设计非常出色。

代码整体质量很高,我只发现了一些小问题,主要集中在 MPRIS 的 PlayPause 逻辑实现以及主进程中一个潜在的阻塞操作。此外,有几处代码注释可以更清晰地反映实现意图。请查看具体的审查意见。

Comment thread electron/main/ipc/ipc-media.ts Outdated
Comment thread src/core/player/MediaSessionManager.ts
Comment thread src/types/global.d.ts Outdated
Comment thread electron/main/index.ts
@@ -0,0 +1,444 @@
import { spawn, ChildProcess, execSync } from "child_process";
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medium

为了在 getAudioDevices 中使用异步的 exec,请在这里导入它以替代 execSync

Suggested change
import { spawn, ChildProcess, execSync } from "child_process";
import { spawn, ChildProcess, exec } from "child_process";

Comment on lines +300 to +318
public getAudioDevices(): Array<{ id: string; description: string }> {
try {
const output = execSync("mpv --audio-device=help", { encoding: "utf-8" });
const lines = output.split("\n");
const devices: Array<{ id: string; description: string }> = [];

for (const line of lines) {
const match = line.match(/^\s*'([^']+)'\s*\((.+)\)\s*$/);
if (match) {
devices.push({ id: match[1], description: match[2] });
}
}

return devices;
} catch (e) {
processLog.error("获取音频设备列表失败:", e);
return [];
}
}
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medium

在主进程中使用 execSync 会阻塞事件循环,可能导致应用无响应,尤其是在 mpv 命令执行较慢时。建议改用异步的 exec 方法,并让 getAudioDevices 返回一个 Promise。调用方 ipc-mpv.ts 中的 ipcMain.handle 已经支持异步处理器,可以无缝对接。

Suggested change
public getAudioDevices(): Array<{ id: string; description: string }> {
try {
const output = execSync("mpv --audio-device=help", { encoding: "utf-8" });
const lines = output.split("\n");
const devices: Array<{ id: string; description: string }> = [];
for (const line of lines) {
const match = line.match(/^\s*'([^']+)'\s*\((.+)\)\s*$/);
if (match) {
devices.push({ id: match[1], description: match[2] });
}
}
return devices;
} catch (e) {
processLog.error("获取音频设备列表失败:", e);
return [];
}
}
public getAudioDevices(): Promise<Array<{ id: string; description: string }>> {
return new Promise((resolve, reject) => {
exec("mpv --audio-device=help", { encoding: "utf-8" }, (error, stdout) => {
if (error) {
processLog.error("获取音频设备列表失败:", error);
return reject(error);
}
const lines = stdout.split("\n");
const devices: Array<{ id: string; description: string }> = [];
for (const line of lines) {
const match = line.match(/^\s*'([^']+)'.*\((.+)\)\s*$/);
if (match) {
devices.push({ id: match[1], description: match[2] });
}
}
resolve(devices);
});
});
}

const statusStore = useStatusStore();
const audioManager = useAudioManager();
return Math.floor(audioManager.duration * 1000);
// MPV 引擎 duration 在 statusStore 中(通过事件更新),Web Audio 从 audioManager 获取
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medium

此注释可能引起误解。对于所有引擎,audioManager 都是权威的数据源。statusStore 只是一个UI状态缓存。这里的逻辑实际上是使用 statusStore 作为 audioManager 在歌曲切换期间可能返回0时的后备值。建议修改注释以更准确地反映这一点,并对 getSeek 中的类似注释也进行修改。

Suggested change
// MPV 引擎 duration 在 statusStore 中(通过事件更新),Web Audio 从 audioManager 获取
// 当 audioManager.duration 可能为 0 时(例如在歌曲切换期间),使用 statusStore 作为后备值

@imsyy imsyy merged commit ad1dc14 into imsyy:dev Jan 12, 2026
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4 participants