Stars
revisiting a known normal transformation in computer graphics
The swiss army knife of lossless video/audio editing
Simple helper classes for Direct3D 12 that accompany an article on my blog
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
Archived experiment - see https://github.com/openkneeboard/openkneeboard for a real world example
Port codes from Community.Toolkit.Uwp.UI for cpp/winrt winui3 use
Small header-only C library to decompress any BC compressed image
Mesh optimization library that makes meshes smaller and faster to render
Tiny but powerful single file wavefront obj loader
fmtlog is a performant fmtlib-style logging library with latency in nanoseconds.
Demonstrates seven different techniques for order-independent transparency in Vulkan.
This is an example project for creating cross-platform apps with C++
Change C++ code at runtime