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Ioannis E. Koukourakis
- Crete
- @jkoukourakis
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A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
Raytracing series by Peter Shirley, in Rust programming language
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Direct Export is a Krita plugin specifically designed for game developers and digital artists who need to streamline their workflow.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Clone of original DOOM-3-BFG repository - https://github.com/id-Software/DOOM-3-BFG
Godot Engine – Multi-platform 2D and 3D game engine
An OpenGL game engine with simple architecture and easy to understand codebase
3D-Graphics-Rendering-Cookbook, Second Edition
A modern cross-platform low-level graphics library and rendering framework
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
Mono open source ECMA CLI, C# and .NET implementation.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
NOSHOT First Person Controller
A godot plugin for creating 3D highways and streets.
FFT-based ocean-wave rendering, implemented in Godot
This example project demonstrates the water transition shader from my "Drone Simulator" prototype project made in Godot Engine 3.5+.
A game engine with an emphasis on real-time cutting-edge solutions
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more