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Using real-world physics in a low-altitude aircraft.

C# 78 17 Updated Feb 18, 2022

Flight simulator made in C# with Unity3D for my year of bachelor 2 (2021/2022) for a course project.

C# 13 2 Updated May 19, 2022

⬜ Pixelation post effect for Unity Urp

C# 111 6 Updated Jun 9, 2025

Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).

C# 197 18 Updated Nov 25, 2024

12 Lessons to Get Started Building AI Agents

Jupyter Notebook 47,554 16,373 Updated Dec 25, 2025

A custom renderer feature for screen space outlines

C# 686 58 Updated Jul 27, 2024

💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)

HLSL 713 80 Updated Jul 9, 2025

[🔥updating ...] AI 自动量化交易机器人(完全本地部署) AI-powered Quantitative Investment Research Platform. 📃 online docs: https://ufund-me.github.io/Qbot ✨ :news: qbot-mini: https://github.com/Charmve/iQuant

Jupyter Notebook 15,544 2,217 Updated Jul 6, 2025

Fast implementation of Marching Cubes in Unity

C# 17 Updated Jun 15, 2022

🚀 a powerful, open-source screenshot utility for macOS

JavaScript 364 38 Updated Sep 6, 2024

A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).

C# 676 112 Updated Jun 18, 2024

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…

C# 1,430 162 Updated Jun 18, 2024

TopDown Engine extensions created by the community

C# 502 85 Updated Dec 24, 2025

Mesh 모델을 Voxel화 하여 보여주는 프로그램

C# 27 8 Updated Jul 28, 2021

Render a voxel model in Unity by raymarching a 3D texture

HLSL 46 3 Updated Mar 30, 2024

voxul is a voxel framework and voxel mesh editing tool for Unity.

C# 85 9 Updated Mar 7, 2025

Part 4 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders

C# 1 Updated Jun 13, 2021

Part 2 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders

C# 5 Updated May 31, 2021

Part 1 of a GPU Voxelizer for Unity

C# 15 1 Updated May 22, 2021

Interactive ray tracer made with Vulkan compute shader.

C++ 64 3 Updated Feb 2, 2022

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,453 129 Updated Jun 26, 2025

A collection of Vulkan demos

C++ 39 11 Updated Mar 27, 2023

Physical based rendering with Vulkan using glTF 2.0 models

C++ 1,134 137 Updated Aug 17, 2025

C++ examples for the Vulkan graphics API

GLSL 11,617 2,177 Updated Nov 28, 2025

A Legend of Zelda: Breath of the Wild-style grass shader

Mathematica 172 44 Updated Sep 19, 2023

High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.

C# 138 40 Updated Apr 1, 2020

Simple Example that uses 3d textures to raymarch volumes

ShaderLab 64 12 Updated Jan 21, 2022

Unity VFX Graph samples with SDF (signed distance field)

945 87 Updated Oct 8, 2024

A Geometry shader written for Unity's build-in Render Pipeline

ShaderLab 142 16 Updated Jan 27, 2023
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