Stars
Using real-world physics in a low-altitude aircraft.
Flight simulator made in C# with Unity3D for my year of bachelor 2 (2021/2022) for a course project.
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
12 Lessons to Get Started Building AI Agents
A custom renderer feature for screen space outlines
💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
[🔥updating ...] AI 自动量化交易机器人(完全本地部署) AI-powered Quantitative Investment Research Platform. 📃 online docs: https://ufund-me.github.io/Qbot ✨ :news: qbot-mini: https://github.com/Charmve/iQuant
Fast implementation of Marching Cubes in Unity
🚀 a powerful, open-source screenshot utility for macOS
A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…
TopDown Engine extensions created by the community
Render a voxel model in Unity by raymarching a 3D texture
voxul is a voxel framework and voxel mesh editing tool for Unity.
Part 4 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Part 2 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Interactive ray tracer made with Vulkan compute shader.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Physical based rendering with Vulkan using glTF 2.0 models
C++ examples for the Vulkan graphics API
A Legend of Zelda: Breath of the Wild-style grass shader
High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.
Simple Example that uses 3d textures to raymarch volumes
Unity VFX Graph samples with SDF (signed distance field)
A Geometry shader written for Unity's build-in Render Pipeline