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Lightning fast C++/CUDA neural network framework
Instant neural graphics primitives: lightning fast NeRF and more
Rendering glTF scenes with ray tracer and raster (Vulkan)
Materials for the Neural Shading Course at SIGGRAPH 2025
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Diagrams showing relationships between Vulkan objects and how they're used.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Mesh optimization library that makes meshes smaller and faster to render
Walnut is a simple application framework for Vulkan and Dear ImGui apps
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Making it easier to work with slang in python
A ROS2-based framework for TurtleBot3 DRL autonomous navigation
Deep Reinforcement Learning for mobile robot navigation in ROS2 Gazebo simulator. Using DRL (SAC, TD3) neural networks, a robot learns to navigate to a random goal point in a simulated environment …
This is the official repository of the PIC4rl-gym presented in the paper https://ieeexplore.ieee.org/abstract/document/10193996 (Accepted at ICCCR 2023).
Deep learning inference nodes for ROS / ROS2 with support for NVIDIA Jetson and TensorRT
Hello AI World guide to deploying deep-learning inference networks and deep vision primitives with TensorRT and NVIDIA Jetson.
Machine Learning Containers for NVIDIA Jetson and JetPack-L4T
NVIDIA-accelerated DNN model inference ROS 2 packages using NVIDIA Triton/TensorRT for both Jetson and x86_64 with CUDA-capable GPU
Central landing page for Nvidia RTX Kit suite of neural rendering SDKs
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.