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dim

dim / 3D Application based on SVG for graphic designers.
created by Masaya Ishikawa
Based on SVG, bezier curves, B-spline curves, perspective projection, orthographic projection, oblique projection.

screenshot of "dim"

try the app ↓ https://dim.cog.ooo/dim.html

In this app, one can easily import (copy & paste) 2D path images from Adobe Illustrator CC (or other vector graphic software that uses SVG clipboard) to a 3D space and view, transform, extrude, revolve, sweep, map to a spline or a surface, and export (copy & paste) the result back to Adobe Illustrator. 3D matrix operations are applied to vector data. No rasterize.
Path data are stored as a simple array of 3D coordinates and you can switch the interpolation algorithm between Linear, B-Spline(Cubic), B-Spline(Quadratic), Cubic Bezier. B-Splines will be deconstructed to cubic bezier on SVG rendering and exporting. It also has a set of vector graphic tools. Pen, Polygon, Star, Ellipse, Doodle, Pixel Art, Spiral, Cycloid, that works inside the 3D space.

Inspired from Adobe dimensions(3.0J),
the app we used for the book "Arbitary Point P" by Keio University Masahiko Sato Laboratory + Norio Nakamura (https://bijutsu.press/books/2969/) .
"SiNYO Beta" by Hajime Tachibana,
Takenobu Igarashi, graphic design work with oblique projection,
"3D Graphics Programming from Scratch" by Gustavo Pezzi (https://pikuma.com),
"The Continuity of Splines" by Freya Holmér (https://youtu.be/jvPPXbo87ds),
"B-Spline Decomposition" by designcoding (https://www.designcoding.net/b-spline-deconstruction/)
Concept of "Workplane" from Modo by Foundry
"Plastacity" by plasticity.xyz (https://www.plasticity.xyz) "Interface Craft" by Josh Puckett (https://www.interfacecraft.dev).

Background : I have been working on my own 3D graphic design app "dim", a non destructive path based companion to Adobe Illustrator (or other 2D vector apps) inspired from Adobe dimensions, a software I used when I started my career as a student, and continued using since then. Past 5 years, I studied 3D projection, spline interpolation algorithm, svg, and wrote a renderer, parser from scratch. Thanks to ai coding, the app has reached a point that I can finally move over from Adobe dimensions and I also wanted to share this tool to others(graphic designers that can not fit to pixelbased 3D apps, like me).

If you find this project useful, please consider supporting the development on GitHub Sponsors. (https://github.com/sponsors/iskwmsy)

contacts

github, twitter, instagram,

Sample Scenes

Spline Flow Sample 01, Surface Mapping Sample 01 R to Extruded Square, Surface Mapping Sample 02 Earth,

License

MIT License

Copyright (c) 2026 Masaya Ishikawa

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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dim / 3D Application based on SVG for graphic designers

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