suzuki.iichiro
suzukiiichiro
鈴木維一郎
/慶應義塾大学大学院特別研究講師(常勤)
/RPG Rogue日本語版開発者
/遠隔操作リモートデスクトップ特許発明者
/離散数学研究開発者
/自然言語処理研究開発者/
人工知能学会/情報処理学会
Takashi Kitao
kitao
Developer of Pyxel, a retro game engine for Python. Former game developer. Lead programmer of "Zone of the Enders" series for PlayStation.
Tokyo, Japan
Tadashi Aikawa
tadashi-aikawa
Productivity creator since 2010. I like TypeScript, Neovim, Obsidian.
Japan
vorotamoroz
vrtmrz
for Progress and Harmony for Mankind. /
IPSJ, ACM Professional Member | (JP) Registered Information Security Specialist
Osaka, Japan
Koidemizu
koidemizu
I'm trying to make a game using pyxel.
日本語のみですがnoteにpyxelでのゲーム開発記録をつけています。
Although it is only in Japanese, note has a game development record with pyxel.
Japan.Kanagawa
Tomo Mano
tomomano
Okinawa Institute of Science and Technology. Interested in neural things.
Okinawa, Japan
Yajima Tatsuro
Tatsurou-Yajima
A backend engineer in Japan.
A bassist.
https://www.youtube.com/@yajima_bass_guitar
株式会社DMM Boost Tokyo, Japan
Jay Kumogata
jay-kumogata
Author of InfoNES, InfoGB, InfoVectrex, MonadChip8, PyxelChip8 and PyGmc4. My hobbies are collecting and reincarnating retro games 🕹️. Haskeller. Sega lover.
Kumogata computing laboratory Tokyo, Japan
azu
azu
Creator of @textlint, @secretlint, @honkit and @almin.
Editor of @efcl, @jser and @ecmascript-daily.
Author of @js-primer.
(Don't send me email-ad.)
Tokyo/Japan
市川ゆり子/IchikawaYuriko
IchikawaYukko
Hi. I am Yuriko-san from Japan!🗾 Yuriko is Kawaii! 👩💻 Welcome Issue & PRs! (日本語でもOK)
Self employed Akiba, Tokyo, JAPAN
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