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Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
cherkesgiller / Lugdunum
Forked from Lugdunum3D/LugdunumA modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Event Management system used in our projects. Has been copied/stolen from one of Unite talks.
The web-based motion graphics editor for everyone 📽
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
A place where you can find all the libraries that suit your Zig lang needs. ⭐️ Please star to support this work!
A thin, idiomatic wrapper for GLFW. Written in Zig, for Zig!
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
A lightweight 2D physics engine written in C, for educational purposes.
Network Next is a network accelerator for multiplayer games
A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.
Python-un sadəliyi, Rust-un performansı, və TypeScript-in type-safety gücü ilə hazırlanmış minimalist, güclü və oxunaqlı proqramlaşdırma dili.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games. (a fork of Cocos2d-x-4.0)
A refreshingly simple data-driven game engine built in Rust
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
This is a list of links to different freely available learning resources about computer programming, math, and science.
File browser implementation for dear-imgui. C++17 is required.