Stars
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Hikasami Sans is a sans-serif typeface designed for legibility and simplicity. It is a modern, geometric typeface. It is designed to be used in headlines, logos, posters, and other large display si…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
ALIEN is a CUDA-powered artificial life simulation program.
A generic post-processing injector for games and video software.
Dev repo for @zig-gamedev libs and sample applications
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
RmlUi - The HTML/CSS User Interface library evolved
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Cross-platform framework for building truly native mobile apps with Java or Kotlin. Write Once Run Anywhere support for iOS, Android, Desktop & Web.
A simple and easy-to-use library to enjoy videogames programming
Single-file public domain libraries for C/C++
C99, header-only framework for games and multimedia applications
A fast entity component system (ECS) for C & C++
Library for collision detection between two convex shapes
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository