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juhanapaavola
melonJS
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Commits on Jul 22, 2014
getTile returns wrong tile with isometric maps
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Commits on Jul 21, 2014
added a optional bounds parameter to the clear function
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[#518] aligned documentation with the current implementation
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Commits on Jul 18, 2014
fixed the collision test example
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[#369] Only populate the quadtree once per frame, instead of when the collision.check function is called
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[#369] quadtree starting to work (but for now only in debug mode)
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Fixed a typo, thanks Ellison :)
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[#369] proper quadtree initialization, only populated for now once in debug mode
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[#369] added a debug mode for the quadtree in the debuPanel
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[#369] Modified the quadTree implementation a bit to allow inserting entity directly
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Commits on Jul 17, 2014
[#394] added the QuadTree library and "melonized" it a bit
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Merge pull request #534 from juhanapaavola/master
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[#394] fixed the text description
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[#394] fixed a regression where the response object was not cleared before re-using it
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[#394] moved the new collision code into a new home under `me.collision`
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Commits on Jul 16, 2014
Viewport bounds not set with isometric map #2
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`me.Ellipse` now takes the given coordinates in the constructor as the ellipse center point
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Commits on Jul 15, 2014
fixed lint error
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reverted change
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Commits on Jul 14, 2014
Fixed the shape size in tiled (to be identical between both maps)
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The collision detection now correctly takes the entity as the reference object and uses its position plus the shape pos offset
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Also translate the shape bounding box when calling `translate`
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fixed PolyShape and Ellipse shapes drawing in debug mode
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added small shape example from tmx. also changed Ellipse to not double create a vector
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Commits on Jul 13, 2014
Changed the parameter list of the collision test functions
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added Polygon vs Ellipse collision detection
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clear the response object between two calls
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Commits on Jul 11, 2014
Merge branch 'polygonToPolygon'
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Fixed the x/y property values in the collision response object
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added and enabled polygon to polygon collision testing!
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added the "missing" recalc function to me.PolyShape, that calculates the collision polygons
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Added polygon (SAT) collision code
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Create polygone based shape by default instead of rectangle
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Resize the shape in Tiled instead of manually resizing
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Commits on Jul 10, 2014
[#366] added a "toPolygon()' function to me.Rect
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