🏠
Working from home
Game/Engine programmer
- Gyeonggi-do, South Korea
-
17:57
(UTC +09:00) - https://publish.obsidian.md/dainpop
Angelo Yeo
angeloyeo
Education Customer Success Engineer
@mathworks
#MATLAB #Simulink
https://www.linkedin.com/in/angeloyeo/
@mathworks Seoul, South korea
Jiayin Cao
JiayinCao
Principal Devtech at NVIDIA.
Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.
Nvidia Irvine
David Eberly
davideberly
President at Geometric Tools, LLC.
Geometric Tools, LLC Redmond Washington USA
Jorrit Rouwe
jrouwe
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Netherlands
Jangwon Jesus Kim
principal6
<C++ & Game Engine Programmer - PearlAbyss> <Programming languages: C, C++, C#, Java, Visual Basic, VB.Net, etc.><Spanish-Korean interpreter>
Nicholas Frechette
nfrechette
I am a video game programmer passionate about animation compression and performance.
Canada
Matthäus G. Chajdas
Anteru
Architect working on future software and hardware during the day, and on open source projects at night.
Intel Munich Area, Germany
Chris Ohk
utilForever
Hanyang University Visiting Senior Researcher, @microsoft MVP, @CppKorea Founder, @reinforcement-learning-kr Administrator
Hanyang University Seongnam, Republic of Korea
ands
ands
Graphics Programmer. Also interested in: GameDev, Electronics, Maker/Demoscene.
Keen Games London, UK
Karim Naaji
karimnaaji
Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)
San Francisco, CA
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