A multidisciplinary creative technologist building tools, engines, and moments of clarity through code and design.
I'm a systems thinker and creative builder. I write Rust, C++, Web 4+, Python; I design custom game engines, bespoke GUI tools, stable CLI tools (Linux philosophy), and creative interactive systems.
I prioritize minimalism, clarity, and user resonance in every tool I craft.
- GammaRelay Applet – A DBus-connected Wayland tool (see config logic) for managing display settings with CLI flags and smooth delta state syncing.
- queer folk farm-punk – Tiny, expressive pixel games running in the terminal; what's not to love?
I design software the way poets lay stone paths—carefully, with attention to sensation and continuity.
Tools should ask little, give much, and weave interaction into presence.
I have and continue to work with a variety of tools and disciplines: Rust, C++, Python, Linux, Web Frontend, Custom Engines, Procedural Art, Unreal, Jenkins, Automated Testing, Continuous Integration, Unity, Godot, Blender, Wayland, Embedded Systems, Design, all with a decade-long background in visual arts for film and interactive media.
Feel free to reach out; I'm available for contract and full-time.