OGF Viewer 1.0.2 is legacy model viewer for OGF format from S.T.A.L.K.E.R. Shadow of Chernobyl.
I've uploaded this project to GitHub because the status and hosting reliability of the original source, stalkerin.gameru.net, became uncertain.
Caution
Please note that the source code for Version 1.0.3 and Version 1.0.4 were not found; it is possible these versions were never publicly released.
Furthermore, any version labeled 1.0.5 found elsewhere online is not affiliated with, nor part of, this software
Important
This branch contains a modified version of the source code. See details below.
- If you want to research original source code just switch branch into legacy
- If you want to get a working version of the program switch branch into legacy_patch
Note
The most significant update in this version is that it has been successfully recompiled and built using modern Microsoft compilers. For a detailed breakdown of changes, please refer to the changelog below.
- Visual Studio 2019 (and above)
- Microsoft Visual C++ v142
- MFC for MSVC v142
- GLext (located in repo; see source)
- GLew 2.3.1 (located in repo; see source)
- Nvidia DDS (located in repo)
Author: batya
Last date: 18.11.2006
Source link: link
Version 1.0.2a
- Converted solution and project to actual Visual Studio format (VS2017 supported)
- Changed stdafx.h: just update some macros
- Replaced GLee library to GLew 2.3.1 cause of compatible
- Located GLext library in repository
Version 1.0.2
- Added mouse rotation (LMB)
- Added mouse scaling (RMB)
- Added fixed bug with module loading (memory leaks)
Version 1.0.1
- Initial release
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.