Highlights
- Pro
Stars
- All languages
- ActionScript
- Arduino
- AutoHotkey
- Batchfile
- C
- C#
- C++
- CSS
- Clojure
- CoffeeScript
- Common Lisp
- Dockerfile
- GLSL
- Go
- HLSL
- HTML
- Java
- JavaScript
- Jinja
- Jupyter Notebook
- Logos
- MATLAB
- Mathematica
- Objective-C
- PHP
- PLpgSQL
- Perl
- Processing
- Python
- R
- Rich Text Format
- Ruby
- Rust
- SCSS
- SVG
- Scala
- ShaderLab
- Shell
- Svelte
- Swift
- Twig
- TypeScript
- Vue
Video Duplicate Finder - Crossplatform
A native file browser for unity standalone platforms
Complete multi-touch solution for Unity: iOS, Android, Windows, TUIO.
An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
An example that shows how to connect RealSense depth camera to Unity VFX Graph
An open source display profile management program for Windows with support for NVIDIA Surround
make mesh like line, polygon, etc in unity3d
Minis (MIDI extension for Unity Input System) samples with VFX Graph
Simple procedural mesh generation for the Unity game engine
Baking spline deformation to a texture then applying it to a mesh via a shader.
An tiny, improved coroutine API for the Unity game engine.
FlexCLI is a C++/CLI interface to access NVidia Flex from .Net environments like C#, IronPython, VB etc. FlexHopper is a plugin for Grasshopper built on top of FlexCLI
A set of helper scripts to procedurally generate 3D meshes.
Tubular mesh (tube shape along a curve without torsion) builder for Unity.
[OBSOLETE] NVidia Surround Toggler is a simple tool/program that try to fill the main gap left by NVIDIA in their surround technology's user experience by letting the user toggle between the two mo…
An editor script to create some primitive mesh assets programmaticaly.
A toolkit for adapting unity builds to dome screens